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A jam submission

Three Nights To DieView game page

Submitted by creepydoor-studio (@CreepydoorS) โ€” 1 day, 7 hours before the deadline
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Three Nights To Die's itch.io page

Results

CriteriaRankScore*Raw Score
Horror#202.6833.600
Story#261.9382.600
Aesthetics#332.5343.400
Sound Design#402.0872.800
Enjoyment (Best Game)#451.9382.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Great game and jump scares without giving out any info one pretty much made me jump out my chair. 

I did find that when I entered a second room, the door kinda disappeared then came back not sure if it was part of the game design.

I'll keep an eye on updates after the Jam as I think you have the  start of something good here

Developer(+1)

Good afternoon thank you very much for trying the game we are glad you liked it, regarding the issue of the second room that the door disappears and reappears.

Yes it was created that way, but we are working to improve that mechanism.

Submitted(+1)

I was convinced I was going to have to fight a demon for a second there.

Developer(+1)

good morning the idea was to create an AI to follow you and kill you but we didn't get it in time for the jams but now that it is finished, we will add updates to add more things like an AI, the story that we are missing 80% and for sure more levels that were not added for the jams like decorating more levels.

Submitted (1 edit) (+1)

really scary atmosphere, although the main character should give off a slight light, as navigation was very difficult (either that, or tell the player about the flashlight, as i didn't know they existed until typing this and looking at the screenshots)


also, if you skip the first room, you can get softlocked, because the door disapears

Developer

Thanks for your comment, we are glad you liked the setting and we will take into account the flashlight in the character.

Thank you very much for reporting the error in the first room, we will fix it for the next update.