Play game
The Other's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #10 | 3.500 | 3.500 |
Enjoyment (Best Game) | #74 | 2.625 | 2.625 |
Aesthetics | #80 | 2.875 | 2.875 |
Horror | #81 | 2.250 | 2.250 |
Sound Design | #132 | 1.625 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I managed to survive with my new best buddy, Blackmore :D We shared lotsa resources from the kitchen + armoury and just waited for everyone else to perish, haha.
Thought this was a pretty cool idea :3 I like text-based stuff, and earning trust to survive was pretty neat.
I think I found a tiny bug. After inputting a player name, the text that happens after that displays the player name I put in, but after searching an area for resources, it displays the name I input and underneath that, it says 'no player name'. It's no big deal anyhow!
I did struggle to read the text a bit with my not so great eyesight. Maybe there was a way to enlarge it but I forgot to look, haha.
Anyways, it was pretty neat :3
This gave me some serious "The Thing" vibes and thats one of my favourite horror films of all time. I really love the concept and the idea of trying to win someone over to survive.
I managed to get through it pretty quickly so maybe just having it last a little longer to watch how things develop with the people over time would be cool. But yeah really nice submission!
Cool how you can manipulate the outcome. Could do with more consequences. It felt like I was able to do whatever I wanted and not have to worry about being betrayed or ganged up on. I'd be excited about a next version that has the ability to choose who you end up in a room with, and to have more cost associated with being distrusted -- maybe the others will watch you more carefully, making it harder to 'cheat.' Likewise, even when I was totally altruistic, I never got to where I was trusted by anyone, except for one run where I was lucky enough to find the same person twice and give them supplies both times. Also, I could have used some more explanation of the mechanics. Does fuel do anything? Does it matter where I search? How does group food translate to group condition? All in all a really cool concept, and could easily be fleshed out into a full game with a lot of different end states. The art is perfect for this style of game!
The imagery is cool. Like theThing thing going on.