I quite liked this game. It has some of the best art of any of the entries I've played. The surreal visuals and point-and-click puzzle logic give the game a nightmarish quality.
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Black Water's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #2 | 4.050 | 4.050 |
Horror | #4 | 3.900 | 3.900 |
Aesthetics | #6 | 4.450 | 4.450 |
Enjoyment (Best Game) | #9 | 3.500 | 3.500 |
Story | #22 | 3.250 | 3.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This scared the pants off of me. Seriously well done for keeping me on edge the whole game!
Probably the most unique entry I've tried, I really like the visual style and choice of gameplay mode. Having things revealed in the light that were hidden so near really evokes the kind of fear that can come from being underwater - I think you absolutely nailed your theme! I loved the first little surprise, thought it was both creepy and a little funny (the subversion of my expectation being the chuckle-worthy bit).
Really nice work! :)
Thanks for playing! We were definitely a little hesitant about how to approach the vent section. We wanted the player to feel claustrophobic and disoriented, but not to the point of frustration. At one point we considered adding a faint green glow to guide the player so it wasn't so confusing... but we ran out of time haha.
We tried to explore a concept by showing and not telling, so it's great to hear you found the story effective!
My favorite from the jam so far.
I love the art style and the design of each little thing in every place of the ship. The music and sound effects are amazing and they helped the game's mood so much. As for the story, it has an intriguing creepy ending, so awesome.
I'm going to be honest...there's not a lot of horror games that can make me nope right out. This one got me, though. That ghost girl got me. So good job there. xD The scuba spider was gorgeously designed. I love ocean horror games, and this one was beautifully made. Short, but gorgeous. I'd love to see a longer version one day!
I loved the feel of this game, very tense and claustrophobic. Gameplay was lacking a bit, although I do appreciate making a full out point and click during 10 days is too much. The sound and visual design was perfect; the monsters looked very creepy and the unsettling implication at the end was a nice touch. You did a fantastic job on the atmosphere, the work you put into it really shows!
Loved this game! Very tense and I liked the ending a lot. Great concept
Yeah, as Ryan said, we certainly had some more ambitious gameplay ideas to start with! With everything being original artwork, though, asset creation was a real bottleneck, so we had to dial it back a good bit. Given that we were principally concerned with creating an atmosphere, we decided it was better to have less and polish more. Game jams are all about compromise, in the end!
-Reed
I liked how this game focused on creating an unsettling atmosphere.
The visual and sound design were incredible. The audio atmosphere and how the broken ship looked like tentacles of the monster at times really had me on edge (along with that tight air duct section).
What a neat little point&click! The atmosphere was great and always tense and oppressive. I found the visuals very nice too.
Very cool little game, I think the monster was shown a bit too clearly at the start but still, a very cool idea well carried out!
Oh man, this game set me on edge with the music, sound, atmosphere, and aesthetics. I love the visuals and concept.
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