Play game
Head&Bat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Hosts' Choice | #1 | n/a | n/a |
Aesthetics | #26 | 3.800 | 3.800 |
Enjoyment (Best Game) | #33 | 3.100 | 3.100 |
Sound Design | #35 | 3.200 | 3.200 |
Story | #102 | 1.800 | 1.800 |
Horror | #113 | 1.800 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
The description for this sounded pretty amusing, but I didn't really know how it was going to play until I actually tried it, and it was just as fun as it sounded :D
I wasn't very good at it x3 Once it got to the point where there were multiple melee + multiple ranged enemies on screen I was screwed, haha. It's a cool concept though that made me smile :3
Also, the menu screen is funky! I liked the popout when I pressed on the about bit :D
Thank you for feedback! Sometimes aiming doesn't work correct, so that's why it could be harder than expected. Unfortunately, I didn't manage to fix it before the deadline. I am also satisfied with my menu screen. The best menu screen I've done in my games so far :D
Really nice game and I really like the concept. I haven't seen that in a twin-stick style game before. I think perhaps the player animation for the head pick up and shot could be quicker as they interrupt the flow of the game a tad.
I'd love to see you develop this further as it has the making of something really awesome I think!
Really nice game and I really like the concept. I haven't seen that in a twin-stick style game before. I think perhaps the player animation for the head pick up and shot could be quicker as they interrupt the flow of the game a tad.
I'd love to see you develop this further as it has the making of something really awesome I think!
Really cool game, I loved the mechanic of the bat with the head!
It reminded me a lot of Lethal League, but in 3D, so it is good thing!
Moreover, the graphic style is really nice!
Overall good job!
Fun gameplay mechanic, and I love your art! For a game that involves weaving between bullets, it felt kind of imprecise. Often I would click to shoot my head and find that my character threw it wide of where I clicked. It made it difficult to pull off some of the cool pong-y moves I envisioned -- and of course any time my head landed right next to an enemy shooting out 2 bullets per second, I knew that my run was essentially done. If you fine tune the aiming, maybe decrease the bullet frequency a bit, and shorten the dead-time when putting the head back on so that getting hit during that time isn't a guarantee, you'd have a top notch high-tension action-puzzle-shooter on your hands! Great work!
Thank you for your feedback! Yeah, aiming and physics certainly need more work. I have also thought about the case where the head lands too close to the enemy and came up with the idea of giving the character's head a special ability of rolling back that can be activated by player after N amount of time. There also can be some cool mechanics with this feature (like boomerang attacks). Unfortunately, it was just a few hours before the deadline, so I couldn't implement it.
The game play concept on this is very cool! Great job on an interesting mechanic.