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A jam submission

DrugTripView game page

Submitted by BNick โ€” 13 hours, 2 minutes before the deadline
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DrugTrip's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#1892.8752.875
Horror#2012.6252.625
Enjoyment (Best Game)#2062.7502.750
Aesthetics#2383.0003.000
Story#2392.2502.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very quirky game. Unnerving at moments and silly at others. I was particularly not fond of the guy who wanted to sell my organs for drugs. You have some interesting mechanics at play here, and at times the wonky execution really sells the themes you were going for. I was unable to get past the stage where you start facing the mirror, when it began to feel unforgivably difficult.

Developer

Thank you so much for the compliment it means a lot 

Submitted

I liked the idea, its not usual and unique! Play also my game, its fun Halloween chasing)

Developer

Thank you for playing I will check out your game today

Submitted

Interesting idea and aesthetic!

Developer

Thanks for the compliment 

Submitted

Very trippy :D and unusual. I really like the sounds. Unfortunately, I constantly had problems with getting stuck and invisible walls, but still liked the experience)

Developer (1 edit)

Thank you for trying. Maybe I made the clowns to fast or maybe I shouldn't have implemented a weeping angel  system (doctor who) 

Submitted

10/10, Would do drugs again.

Developer

Thank you glad you enjoyed it just beware not to overdose :) 

Submitted

Unique Concept, I fell through the floor once but it's okay because it was a drug trip xD.

Developer

Thank you for playing I didn't want to start the drug trip with the traditional way (everything goes black). So instead you fall threw the floor which starts the trip.

Submitted

The clown section was infuriating cuz you clip into things wayy to easily. So I'd still see the clown but technically an invisible object is breaking the line of sight and boom I overdosed lmao.

I like the idea though it was a bit on the nose.

Developer(+1)

In the 3th and 4th level the walls don't break the line of site if you look in the direction of the clown it will stop. In the 5th level for more difficulty the wall does block your site. In general I did not change that(see throw walls) because I thought it would help. 

And of course thank you for trying my game