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A jam submission

OneirophobiaView game page

Oneirophobia is a action horror game in which you try to survive until 6:00 o'clock..
Submitted by FalseLohengrin, KleineDoerfer, Sarrg โ€” 6 hours, 21 minutes before the deadline
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Oneirophobia's itch.io page

Results

CriteriaRankScore*Raw Score
Horror#323.5713.571
Enjoyment (Best Game)#713.4293.429
Sound Design#953.3213.321
Aesthetics#1643.3933.393
Story#2132.3932.393

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Neat exploration horror with the right level of balance with the battery discovery and enemy appearances to make things eerie. Some procedural generation (?) to make the vibe of the maze labyrinthine and endless adds to the dread. Good work!

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Comments

Viewing comments 4 to 1 of 24 ยท Previous page ยท First page
Submitted(+1)

VERY spooky. When my battery ran out and the you-know-whats started closing in only to be pushed away when I grabbed a battery was perfect. I appreciate a fellow Godoter, AND also see we both struggled with the icons. I did managed a clutch fix at the last minute, hit me up if you need help with it. Great sound design.

Developer

Thank you for playing,

We godoters gotta stick together xD

Submitted(+2)

Great experience, that is light management to an extreme. Also appreciate the varied death scenes.

Developer(+1)

Thank you very much for playing our game. :)
We hope we can add even more death scenes, maybe even with a little animation or cutscene. 

Submitted(+3)

Very cool pixel art prototype! I think the sound design is particularly impressive. But overally amazingly polished for a 1 week game!

Being able to see the whole level outside of the flashlight reduced the horror aspect a bit tho, i think hearing the enemies but not seeing them yet would amplify the experience

Developer

Thank you very much for playing our game and your feedback.

 I aggree with you, it would be nice if enemies are in a fog of war lets say so and you can only see them if you shine a light on them. There was the idea once that you can stun ghosts by shining a light at them but sadly we had other issues that needed fixing.  

We will keep your feedback in mind for our next version of the game :) 

(+2)

I can't give a rating sadly, because I did not participate in the game jam, but overall, I really liked the game!

Personally, I'm a big fan of pixel art games and I think it really suits the vibe! The concept is very interesting and fitting for a horror themed game. Of course, given the limitied time to work on this game, it is hard to encorporate a story, but maybe a short intro would have been nice to just give a brief insight of what is going on.

What I personally think was a bit confusing, is the fact that the game automatically starts over without showing a game over screen. This gives the impression that the player did not actually die and is taking something with him from the previous attempt or that his previous attempt is in some way  affecting the current one. However, since this does not seem to be the case, encorporating a game over screen would have been good. Also, it would have been nice to at least have the possibility to pause, resume or quit the game - just a regular 'pause' menu. 


Overall, I think it's a nice game and definitely has potential to be further developed to incorporate some more creepy enemies (maybe fights :D) and a bit of a story :)

Developer

Thank you for the feedback and for enjoying the game.

As it with these Game Jams you often are lucky to get the basic game loop done.

Sadly, time constraints limited us from finishing the death screens and we would've last minuted opted out to add a death message but other more pressing issues had to be handled first. Same goes for anything else that feels missing.

If we find time to flesh out the concept more then we want to add more enemies and specific death screens similar to Spooky's Jump Scare Mansion.  We would then also include the Lore since we did had some ideas and actually having a way of dealing with some type of enemies.

Viewing comments 4 to 1 of 24 ยท Previous page ยท First page