Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Molus

A topic by MiserableMTN created Oct 25, 2023 Views: 198 Replies: 6
Viewing posts 1 to 3
Submitted

Please leave feedback on our submission and don't be afraid to be a harsh critic. Most of us participated for the experience. So give it a play, and don't forget to provide an honest rating upon finishing our short demo https://miserablemtn.itch.io/molus

Submitted

Hello! There didn't seem to have much to see on your game, I played it, entered a second scene, saw a man running on the glass but didn't find anything else to do. Also, the fading effect was so slow I had the impression my game was stuck sometimes. The game ambience is quite nice for a pixel style and the background music is nice, but I couldn't do anything else.

If there's something else to see, tell me! I'll play again and test it out. Try my game as well: 

https://laranja2.itch.io/theevilclergyman

Submitted(+1)

Hey Fernando. Yeah, this was mainly done in the last 8 hours, so we didn't get much time. The team wanted something at least uploaded. Unfortunately, I thought we were allowed to fix any bug during the reviewing period, but this has now been cut off. There are mechanics and more gameplay with a story, should we decide to continue development. This was heavily rushed and if people want to help and participate in the creation, they are more than welcome to contact me. Thanks for the honest review!

Submitted(+1)

If you decide to update the game somehow I can playtest it and give some feedback! Good luck!

Submitted

Thanks very much man. If you are ever interested, more than welcome to attribute some skill 

Submitted

I left a review on your page. The game was very short and felt incomplete, but the scenery was creepy as heck! What was the dark man doing outside of the school?

If you like cats, then try out my game. 

https://itch.io/jam/scream-jam-2023/rate/2328303

Submitted

Dark man is a mystery at this point in time. Was very rushed, not a lot of time for development... Thanks Yoshi