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A jam submission

Chase The AnomalyView game page

Submitted by PolskiPolakPL, GregoryHause, BananaCollector, Avraren, konti24 — 1 hour, 41 minutes before the deadline
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Chase The Anomaly's itch.io page

Results

CriteriaRankScore*Raw Score
Horror#471.8592.200
Sound Design#541.8592.200
Aesthetics#572.0282.400
Story#581.3521.600
Enjoyment (Best Game)#591.5211.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you used the SCREAM ROULETTE, what results did you use to inspire your game?
Create a game where danger lurks in something that cannot be seen.

What engine did you use to make this game?
Unity

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Comments

Submitted(+1)

Nice work! I liked the SCP-173-style enemy. The sound when the lady got nearby was also very cool! Obviously, this game wasn't completed as the enemy did nothing once it reached the player. But for what it was, it was an interesting concept. Good work!

Submitted(+1)

Cool prototype. I like how you leveraged the theme to think about how you could scare the player, at first, with visual distortions and the behaviour of doors, to make the most use of the haunted house theme. Then the horned lady pops out of nowhere! I think this is a good start and shows knowledge of how to script environmental behaviours that go beyond the typical "get chased by monster" mechanic. 

Submitted

Cool prototype. I like how you leveraged the theme to think about how you could scare the player, at first, with visual distortions and the behaviour of doors, to make the most use of the haunted house theme. Then the horned lady pops out of nowhere! I think this is a good start and shows knowledge of how to script environmental behaviours that go beyond the typical "get chased by monster" mechanic. 

Submitted(+3)

I like the character design, I became well acquainted when I got stuck in a corner with it.