Play haunting
The Rounds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (Best Game) | #16 | 3.375 | 3.375 |
Aesthetics | #18 | 3.750 | 3.750 |
Sound Design | #27 | 3.000 | 3.000 |
Story | #31 | 2.875 | 2.875 |
Horror | #38 | 2.750 | 2.750 |
Creativity | #52 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
What game engine did you make this project in?
RPG Maker
Any other notes?
Excited for the main jam in october! Happy to participate in this one in what little way I could!
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Comments
Good job. It has a good vibe.
Thanks! I try really hard to get like a feel into the stuff I tinker with, so I'm happy it comes across :D
The aesthetics and art of this game are amazing. I really like this game. Great job!
Thanks! Those are the things I spent like the most time on, so I'm happy it really came together for the most part ^^
Excellent, short self-contained horror vignette. I'm glad I was able to figure out the number pad puzzle and see the game through to the end. Props to you if the assets and music were all self-created, because they have an excellent, dithered, Game Boy style monochrome and tone. Even though the premise is simple, I like the little bits and pieces of personality that shine through in terms of Skellaytown to add a bit of flavour. The ending genuinely took me off guard and you animated and executed it very well. Honestly not much constructive feedback I can give beyond I'd love to see more of the character, puzzles and progression in a fuller project because this really set the tone well. Great work!
Thanks! The music and sound just come from libraries I've collected (audio is outside my skillset at the moment), but nearly all the graphical assets were my own made during the week? It was a lot of work but it was pretty fun too. I've been playing around a lot lately with 4 color palettes and low resolutions, so this was a cool way to try those out under a practical time constraint. Thank you for giving it a go and leaving your thoughts! :D
I liked your game! Numpad puzzle is really got me thinking, nice job!:)
Thanks! I didn't have time to test it prior to release, and some of the feedback I got implied the puzzle solution probably needs to be signposted better, which I do agree with. One of the fixes I would make is to make the plaque a zoomed in graphic like the phonebook instead of communicating the puzzle information with a text box, since some people were confused by what exactly I was trying to convey with it. If I do a post-jam version, that will definitely be there, but I'm happy if you had a good time with it anyway! :3