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onamint

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A member registered Jun 22, 2019 · View creator page →

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Thanks! I'm kind of grumpy with it; it was a lot of good development experience but I'm worried it doesn't have much of a "hook", I'm still chewing it over a bunch mentally. I'm hoping to figure out something gripping about it so I can proceed on it with confidence...

I appreciate you spending some time with my smaller projects too. My goal this year was just to publish something small, and I did that, and next year my goal is to publish something with more meat on the bones than my prototypes and jam projects!

I jotted off a response, though I doubt it will be too helpful, I have too many beloved vibes to give too coherent data XD

I really appreciated this, thanks for making it <3

Thank you for trying it out! Even if there's nothing really to it other than an intro sequence. I am hoping to return to it someday as well. I learned a few things just from implementing what is here, so either way it was worth it ^^

Happy to hear it! I saw you were offering commissions for tracks and I do have an interest, just I need the wallet to be willing and an in-dev project that needs music, and right now I'm a little short on both ^^;

Regardless though, I think you should be pretty proud of what you do. I do a fair amount of  scrounging together sound assets since it's the part of game dev I have no skill in, and most of those assets are generally stylistically narrow, which I understand. I imagine for most folks selling assets has a pretty narrow margin, so gotta hit the most relevant and popular genres/styles for the sake of it.  Don't see a lot of Killer7/Suda, SMT, or jungle inspired works, but that late 90s / turn of the 2000s sound just scratches an itch, so it's cool to see that in your stuff.

Anyway, anyway, won't talk your ears off, just really good to hear your stuff :D

For what it's worth, I did think the chase was pretty clever. Having to quickly notice a change in a repeating pattern and react to it actually works pretty well, adds like a layer of texture on top of the usual chase experience. Very sharp stuff! ^^

Hey this is crazy good, and it got me to listen to more of your work and I think it's really pretty dang amazing; just some really quality stuff! :D

I thought this was pretty neat! I liked the graphic choices a lot, reminded me of like games that were made around when the consoles were straddling 2D and 3D, so you'd have like pretty detailed sprites, smooth gradients, and like texture patterned floors and stuff. I thought the finale worked pretty well too ^^

I found a bug or two, but on small projects that's not a huge deal. Overall I liked it :3

Thank you for checking it out! There's not a whole lot to it, and I had to tone it down a bit in spots, but it felt good to make something like this, hope to do more of them that are just a little more navigationally interesting or at least have more art and effects. I had to make it on a pretty tight timetable too, so I wish I coulda drawn more things and stuff. I think the car turned out surprisingly well (cars are hard to draw ;w;)

Around here the roads are pretty tight, but when you get out on some of the big stretches, like dallas to austin or austin to corpus christi, there's so much like, raw terrain, it's pretty wonderful.  Can go pretty dang fast if there isn't a lot of traffic. If one was so inclined to do so, of course 😎

The only way I haven't been is out westerly, and I imagine it's even emptier out that way. Doesn't have a major hub as far as I can tell.

Anyway anyway, thank you again for giving it a go! Means a lot to me ^^

Thank you! I think it turned out alright. Clumsy, maybe, but it does the job XD

I'm hoping to keep doing more personal works. My biggest barrier as an artist right now is not really having a grasp on like that internal self of sorts, so I'm hoping by making more stuff I'll slowly get to where I can harness that better?

Good luck with your own such endeavors too, of course! ^^

I thought this was pretty dang good! The atmosphere is really strong through the whole thing and the visuals are very ambitious and inventive. As someone who used to sacrifice a lot for people I thought loved me, I was very absorbed in it through its runtime and thought it said things of substance.

I thought this was really charming! I'm not familiar with your previous work, so I'll have to discover your references in reverse XD

Anyway, I thought this was fun, and I did appreciate its levity :3

Also I think 7 looks super cool :V

Yo this is great! I'm so psyched to check out the whole uh discography, might still be the term? XD

I remember when the "gaming hasn't had its citizen kane" idea was more broadly in circulation and this game amused me to no end that it finally provided the gaming art its "citizen kane". Nowadays I like to enthusiastically tell people about both these things and they recognize neither that blurb or this game, but seem to understand that I think it is Very Funny.

It was! And the person who's character I did really loved the result! Very good experience! Most of my art practice goes into you know, learning anatomy and forms and stuff? Trying to do something like your style really made me aware of how difficult it is to make something emotive, stylized, and appealing. Trying to retain the fun roundness of most of the shapes was tough. So it was like a really nice brain-stretch!  It was also really cool leafing through all the nomarios and seeing which ones I recognized (which I was proud to say, was a good deal of them).

No joke been waiting on this one. Spent a few days pecking through notable literature from 1929 two weeks ago before getting my eureka moment with Jack Pumpkinhead of Oz. Honestly don't know why I didn't think of the series sooner, I read a lot of those as a young'n. Incidentally the OG coverart is great and the like 1980s pulp fantasy cover under uh del ray books I think also looks crazy dope. My current jam ends at the end of december but I'm itching to get into the workshop, so expect an Oz RPG dropping at the end of January \OWO/

Super neat! I'll have to pick this up here real soon and donate a bit. Reading (if looking through an art collection is "reading"?) your nomarios collection inspired me to try doing a piece in your style during the artfight earlier this year and it was a very educational experience! :3

I love the vocal/choir sounding bits on this one! I'll have to find a project to slot it in :D

Ah, I appreciate that, thanks! Sorry to be too personal, things have been heavy and it spills over a little. I'll manage, no worries.

I enjoyed the poems a good bit; I'm not very good at figuring out my emotions sometimes, so it was nice to take in things that clicked. So thanks again for that! Cheers, and I'm hoping for the best for all of us who have to deal with all this <3

I love how this sounds! I'd be super down to try and find a project to use this in, geez :O

HELL YEAH THE SMASHER!!!

"What are you going to do, smash me?" - guy who was smashed by the smasher

Pretty cool track, reminds me a little of some of metroid prime's stuff

Okay! Thanks! I'd be happy to check your new stuff out of course! :3 

This is great! Your art is so cute (and sexy)! :D

I remember watching a playthrough of the jam version and being super moved by it, was super excited when I found there was a full release! Bought a copy, excited to play! :D

Got a copy. I hope you and yours will be alright. I've kept my identity kinda secret around most folks I know, and I'm trying to get used to that maybe being the state of things forever.

Thanks for making art and putting it out into the world

This sounds really amazing! I really like your style :D

Just to clarify, are these buyable as assets for game projects, or is it like a standalone soundtrack just to listen to? Either way I think it's pretty cool ^^

I do really hope you get a bite. I ain't much of a writer or anything, but if I ever produce something with even half the teeth your work has, I think I could die happy. Some publisher out there's gotta recognize you go hard in the paint. Good fortune!

this was really cool, great art! :D

I was trying to do something kind of like this for my background awhile back but I couldn't figure it out, so I'm very chuffed you got this tool up XD

Honestly a pretty cool widget :O

Yo these are great! I a very on board when/if you make more of 'em! :d

Thanks for putting out some free tracks for folks, especially with so many styles! I have a lot of your other packs in my library too, they're all pretty dang great ^^

Aww, this was really cool! Love the cute wobbly vibe of it. Reminded me of some old DOS stuff like Thinkin' Things, I guess? Very neat!

I love how this game looks! The palette choice and little bevels and everything, it's so charming and like brain-candy-y. The gridsnap movement is nice too, lets you play really fast. The mechanics are clever too! Good stuff! ^^

Really cool to see you posting the stuff you've made / collabed on.  I've largely only been aware of your higher-profile things and it's been amazing to see the rest of the err, oeuvre, if you don't mind a five dollar word :V

I hope to have a portfolio like this someday, though I've been really slow to actual start finishing things. That's neither here nor there though, thanks for putting your projects out here! ^^

I remember playing this way back when! Thought it was pretty cool :D

Very excited to give this a spin! Big fan of Jimmy, super excited for Earless God, it's gonna be cool to experience this like, sapling of future ambitions!

Hey hey, just wanted to chime in and say I finished playing this today and thought it was pretty good! I played Soma Spirits as well, and I think there is a wonderful amount of development between the two. The combat makes good use of the role switching by dividing effects that are commonly desired in turn-based RPGs (group damage and stacking statuses) so that you generally have two characters working together to get that effect, and I thought the art and music really came together well! Some of the tracks kinda reminded me of Banjo Kazooie a bit, and that was rad.

So thanks for putting this out there! ^^

No worries about clogging up the game comments, I'm too small-potatoes for that to matter at all and getting to engage on the stuff around game creation is kinda why I publish stuff anyway. Outside of the creativity and personal development and such of course XD

I think it's really cool to see games be made as well, and following the process in the middle of it or post-release as patch notes is pretty interesting! Just curious how nowadays even after a game is "shipped" that doesn't mean it's done being developed and that can be pretty neat :3

My next jam starts tomorrow and has a week-long window to make something, but I'm kind of floundering on getting the concept I'm chewing on to come together? I'm sure it'll sort itself out as I tinker though. Before this year I spent a very very long time just like fussing with small things but never finishing anything, so this was the year I really wanted to push myself to finally publish something? And I have! Which is very exciting! Which like, isn't super relevant, just like, if you want to go for it sometime, you should! You could record a dev diary if you felt so inclined for your channel? I know some folks document their stuff like that. Just have to be careful not to dox yourself if you record your desktop at all and such ^^;

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I haven't gotten a chance to try it yet, but I am entranced by the screenshot graphics. The style is gorgeous! :O

Kind of reminds me of this like, niche subgenre of, I dunno, abstract/high concept/"new agey" aesthetic puzzle games from the tail end of the 2D era but before 3D graphics got super refined. I can't really put a finger on it, but it's super neat. I'd say like Tertris Effect, but that's kinda recent, or like Rez, but that was more like a shmup? But I swear there was games like that XD

Maybe Ecco the Dolphin? Or EVO: The Search for Eden? But those aren't puzzle games either I guess. Either way, awesome vibe ^^;