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Silent Shutter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #63 | 2.111 | 2.111 |
Story | #70 | 2.000 | 2.000 |
Enjoyment (Best Game) | #86 | 1.889 | 1.889 |
Sound Design | #90 | 1.778 | 1.778 |
Aesthetics | #115 | 1.556 | 1.556 |
Creativity | #117 | 1.556 | 1.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
What game engine did you make this project in?
Unity
Any other notes?
First game jam and first horror game really crushed some hard 12hr sessions on this once on account I work a full time job
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Can say anything for being falsely accused of cheating when i following the rules got it roll over and take the slander.
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Pretty good horror experience. I went a similar route because I wanted to get straight to designing the horror and puzzles (and also to justify all those humble bundle asset purchases, lol). Working with UHFPS is tough because it's just documented enough to feel like it's fully documented... but there's still a lot of things that aren't explained, and no API to help. I sympathize with difficulties of learning how to use other people's assets; it's a challenge in of itself.
So, here's my feedback about the game:
That's already a lot, I hope it doesn't discourage you from making games. I think you have some good ideas here, and with refinement, it could be an interesting game! Keep up the great work!
Thanks for the input I greatly appreciate it I wanted to do much more with it but your right the UHFPS it's got just enough documentation but still need some know how to make it work. I plan on redoing pretty much all of it for a full realse like find real artists and voice actors to get away from the AI stuff the game jam crunch and working really put a strain on what I could accomplish. Probably should have spent more time fine-tuning and be less worried about it being a finished game with a end.
I spent hours on a toaster that had virtually nothing to do with the main game loop, so I totally get that. lol
I think I might reach out to the author of UHFPS and make some suggestions on certain things. There's a bug if you try to put a paper note on another interactive object which cases them to get their hotkeys mixed up, which is why the note of the front door in my game will sometimes say, "E" for examine instead of "Q". The localization and item creation process is still not very streamlined, and kind of a pain to work with, and my god trying to make a custom door open with the mouse almost had me late to submit! It just refuses to work well every time I try it!
I had to fix a lot of code directly, and scour a lot more just to get answers to things I thought would be pretty common questions.
I was scared, damn dad