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Thanks for the input I greatly appreciate it I wanted to do much more with it but your right the UHFPS it's got just enough documentation but still need some know how to make it work. I plan on redoing pretty much all of it for a full realse like find real artists and voice actors to get away from the AI stuff the game jam crunch and working really put a strain on what I could accomplish. Probably should have spent more time fine-tuning and be less worried about it being a finished game with a end.

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I spent hours on a toaster that had virtually nothing to do with the main game loop, so I totally get that. lol

I think I might reach out to the author of UHFPS and make some suggestions on certain things. There's a bug if you try to put a paper note on another interactive object which cases them to get their hotkeys mixed up, which is why the note of the front door in my game will sometimes say, "E" for examine instead of "Q". The localization and item creation process is still not very streamlined, and kind of a pain to work with, and my god trying to make a custom door open with the mouse almost had me late to submit! It just refuses to work well every time I try it! 

I had to fix a lot of code directly, and scour a lot more just to get answers to things I thought would be pretty common questions.