This sits squarely in a genre I'm very fond of, which is analog horror games where the player's attention is divided between their computer and their immediate surroundings, creating a strange diegetic effect. It's a shame you ran out of time, but there's plenty to do with this idea. I like the theme of a game that reveals it may know a little too much about the personal life of its player, as the fantasy bleeds into reality and the monster becomes obviously present in the space of the player. The mechanics could easily require the player to react or do things in the real world to interact with the outcomes on their virtual quest. The possibilities are endless! Great work with what's already here and hope you continue with it.
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Azrok and the Scepter of Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #64 | 2.121 | 3.000 |
Enjoyment (Best Game) | #89 | 1.768 | 2.500 |
Aesthetics | #95 | 1.945 | 2.750 |
Creativity | #98 | 1.768 | 2.500 |
Horror | #109 | 1.237 | 1.750 |
Sound Design | #110 | 1.237 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
What game engine did you make this project in?
Unreal Engine
Any other notes?
I ran out of time to finish the story so it ends pretty abruptly on somewhat of a cliffhanger, but I plan to keep adding on to it after the jam!
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