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This sits squarely in a genre I'm very fond of, which is analog horror games where the player's attention is divided between their computer and their immediate surroundings, creating a strange diegetic effect. It's a shame you ran out of time, but there's plenty to do with this idea. I like the theme of a game that reveals it may know a little too much about the personal life of its player, as the fantasy bleeds into reality and the monster becomes obviously present in the space of the player. The mechanics could easily require the player to react or do things in the real world to interact with the outcomes on their virtual quest. The possibilities are endless! Great work with what's already here and hope you continue with it. 

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Thanks for the review! Yeah, I really fell in love with the concept and my mind was constantly racing with ideas for things to implement to really creep out the player. Unfortunately college and raising a 2 year old took more time away from development than I expected but I'm happy I was able to lay the groundwork and make a somewhat polished experience in that time that I can build on.