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A jam submission

Confetti CombatView game page

Blast people with a confetti cannon to prevent them from stealing your laundry!
Submitted by Mainespoon — 1 day, 19 hours before the deadline
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Confetti Combat's itch.io page

Results

CriteriaRankScore*Raw Score
Overall rating#74.3334.333
Level design#74.0004.000
Gameplay#84.1114.111
Player feedback#94.2224.222
Graphics#104.0004.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I think the premise of this game is really funny and well done! The gameplay is simple but engaging. My one feedback would be to vary the sound effects so that it doesn't get boring.

Submitted

It certainly sounds like you had fun working on this game. As a concept it works quite well as a simple minigame. My only complaints are that the sound effects are really loud, and the other tenants appear really quickly, making the game quite difficult. Still, you did very well!

Submitted

The game is really funny, fighting off people who are after your laundry and the sprite of the guy who looks like he's about to fight made me laugh. The only thing I would say is to tone down the sound effects. 

Submitted

The sound effects are a little loud, and it would be nice to have a consistent art style. But other than those few nitpicks, the game is fun!

Submitted

Super funny game, loved the sound effects! I was laughing the whole time.

I think if the time was cut in half and the people were a bit slower, the game could be more replayable.

Great job!

Submitted (1 edit)

Okay, so this game is pretty fun at first, with a fast paced gameplay loop,  however, the sound effects start to grate after half a minute. Pretty good, just needs some different sound effects. The graphics were cohesive, every graphical element looked like it belonged in a game about stopping your neighbors from taking your laundry.

Submitted

This game is really unique. One thing that I love about this game is the sound effects. They really add that extra involvement into the game. At first I did not like how fast the enemies were. However, after practicing for a little bit I knew what to expect. A countdown of some sort prior to the game starting would be helpful as the enemies fly at your at high speeds. There is a lot you could add to this game as well such as different levels that have different reload speeds and enemy timers. There also could be powerups. Overall great job!


Alexander Beifeld

Submitted

I had fun playing this game! Creative theme as well. It took me a few attempts to figure out what exactly I was doing at first. Things happened so fast and I died quickly on those first attempts. Once I figured out how to move and aim and react quickly, then I found the game really enjoyable. You did a good job with player feedback and the game feels smooth. I might suggest slowing things down just a touch or maybe delaying the spawning of enemies for a few seconds at the start of the game. I think with the speed of the enemies spawning, a "3-2-1-go" sort of start to the game would allow the player to get a feel for the movement before anything starts happening. Good work!