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A jam submission

Space BreakerView game page

HTMLFinal Project
Submitted by Seventyfive2 (@JamesRCarmon1) — 52 minutes, 46 seconds before the deadline
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Space Breaker's itch.io page

Results

CriteriaRankScore*Raw Score
Player feedback#15.0005.000
Overall rating#24.0004.000
Graphics#34.0004.000
Gameplay#53.5003.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

i like your game its like a cool mix of space invaders and a ball paddle game it works well but I had the paddle spaz out on me a few times. your audio is absolutely perfect great job.

I really liked the concept of the game, but I couldn't win it. I think the ball reached a sort of loop with how it was bouncing off the walls and it just went in the same path each time. I don't know how hard this would be to implement but some sort of randomness when bouncing off surfaces could eliminate that!

Submitted

The gameplay was fun and the gameplay loop was engaging. The only problem is that the game starts off taking out a good chunk of aliens. 

Looks like we both went for a similar concept with our games: a mix of a Galaga-type game and a breakout game. Overall, this was well executed, although it might be a bit too easy. Having the enemies fire at the player slightly more often would make it more challenging.

Submitted

The first thing I noticed was the awesome background gradient. It reminds me a lot of Galaga, and I love that game! Getting the last 1-3 ships was a bit of a struggle but not that bad. The game was a little bit on the easy side, for me at least. Other than that, I didn't encounter any bugs and I had fun!

its very simple and nice how ever I feel like it is very hard to actually complete because the ball wouldn't hit the last few. also the furthest right hand set of ships would not move with the rest.

Submitted

Hi! This is a very cute simple game and the sound effects are great! I do wish the game was a little bit faster, but the calmer pace definitely helps me play a lot better! I did have an error where the ball hit my platform then stuck to it instead of bouncing of for a few seconds, but that feels like a random browser error. Great job!

Submitted

Your game gives off that old school arcade feel. I like that most of the enemies to hit move back and forth to simulate fly patterns. Similar to Galaga, I think it'd be fun to figure out how to code a pattern for the enemy spawns to draw out different fly patterns on each level. As such, a great addition would be add harder levels. The motion to move the paddle with the mouse left some fun things happen. Due to the paddle colliding with the edge of the canvas on the right side, but the paddle was able to fully be off on the left, it left a small frame for the ball to land on the paddle, but still count as a loss of life. The ball would respawn from the center, and I think it would be cool to restart the ball from the paddle itself. I had a thing happen a few times where if I moved the paddle at just the right time, the ball would ride the paddle. I was extremely amused by this, as it allowed for a reset of where the balls projected path would go. You're sound effects are good. Thought the game was well balanced. Good job!

Submitted

howdy! I really liked the sound effects that you had, and the colors were cool! The only issues that I had with the gameplay is that I'd love to be able to shoot the ball in a particular direction because I spent a couple minutes trying to just get one little alien, but I thought it was pretty balanced and was fun!