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hskipper930

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A member registered May 03, 2023 · View creator page →

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This is just challenging enough to be fun. The spiders moving just as fast as the player makes them feel threatening, and their movement feels unpredictable. Tracking the player's high score was also a nice touch.

Looks like we both went for a similar concept with our games: a mix of a Galaga-type game and a breakout game. Overall, this was well executed, although it might be a bit too easy. Having the enemies fire at the player slightly more often would make it more challenging.

Cool game! The controls for the basket confused me at first; the slight delay in movement when you hold down the A or D key made me think I had to press the key repeatedly to move across the screen, but once I figured it out it made sense. Having an endless mode where the player can see how many apples they can catch before losing all their lives would be a lot of fun.

This was fun, although the normal mode didn't seem to work correctly; the arrows only appeared on the screen when I selected endless mode. The fact that there's no penalty for pressing an arrow key too early means the player can just spam the arrow keys to gain points indefinitely. But this is still a solid concept, and having the blocks speed up as the game progresses was a nice  touch.

Making a two-player game was a neat idea. I noticed that although the instructions say the first player to reach 10 points wins, the game didn't end until I reached 14 points. Also, it would be nice if the game didn't start immediately when the page loads, so that the player has time to read the instructions. But overall, this is fun.

This is an overall fun game. The controls are easy enough to use, and the platforming is fun. The colliders could use some adjustment. There were several times that I took damage from an enemy or obstacle that I didn't appear to be touching. It was also a bit strange that the player's jump height varied from one level to the next.

This is a great application of the physics joints we learned about earlier in the semester. It feels a bit similar to Angry Birds. I think the gravity lash could have used a bit more refinement; I had to move very slowly to avoid dropping any animals I was carrying. Overall, this is a fun game.

This game is a bit difficult to play with a mouse and keyboard, but it seems like it would be a lot of fun on mobile. Giving the enemies health bars was a nice touch. I think having the help screen include a description of the different power-ups and what they do would have been a helpful addition, as well as spreading the enemies out a bit instead of having a large group of them all attacking the player at once.

This is a neat concept. having to pick up more souls to use as ammunition adds a nice bit of extra complexity. However, the player's movement speed makes it very difficult to reach enemies quickly enough, especially if one spawns at the top of the screen immediately after one just spawned at the bottom.