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A jam submission

Guardian AngelView game page

Defend against demons attacking a city of humans!
Submitted by daguytoday — 49 minutes, 47 seconds before the deadline
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Guardian Angel's itch.io page

Results

CriteriaRankScore*Raw Score
Overall rating#24.4294.429
Gameplay#24.2864.286
Level Design#53.8573.857
Player feedback#54.1434.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I really liked your game! The movement felt responsive and all the gameplay systems worked well together. I love the idea of collecting the souls you need to destroy the demons. The addition of an option to spend souls to revive is neat as well. All the UI worked perfectly on mobile, too. I have one suggestion though: I'm pretty sure citing google images as the source for your art isn't a valid credit. Google helps you find the images, but doesn't actually provide them. You should be able to find the images' sources through google images.

Submitted

The gameplay itself is quite fun and simple to pick up and understand. The only thing I think could be adjusted is the movement speed of both the demons and angel. The game can easily put players in a position to take a hit no matter what. Otherwise great fame.

Submitted

The gameplay itself is quite fun and simple to pick up and understand. The only thing I think could be adjusted is the movement speed of both the demons and angel. The game can easily put players in a position to take a hit no matter what. Otherwise great fame.

Submitted

I love the art style of this game! It feels unique and matches well with all aspects of the game. The gameplay is good on mobile and keyboard. I like the idea of the souls you pickup being your ammo, it adds another level to the gameplay. The speed of everything is good but sometimes it feels like the player moves to slow compared to how fast the devils move. Great Job!

Submitted

I really liked this game! It's a nice and simple concept which is always good for mobile games. I like that the player has to worry about multiple things, being that they have to shoot the devils and also keep their health up.

Very cool game, I liked the art style and the mechanics to an extent. My critique is that there is no point in the movement forward for the angel, the only option you have to succeed in the game is to stay at the very back due to lack of movement speed to shoot each devil. 

Overall, I enjoyed the game experience and really liked the concept, some improvements to UI would be nice instead of using the base font. Nice game.

Very cool game, I liked the art style and the mechanics to an extent. My critique is that there is no point in the movement forward for the angel, the only option you have to succeed in the game is to stay at the very back due to lack of movement speed to shoot each devil. 

Overall, I enjoyed the game experience and really liked the concept, some improvements to UI would be nice instead of using the base font. Nice game.

Submitted

Interesting concept and story, but I started to enjoy it once I got the hang of it. The spawning of the souls and of the devils felt pretty fair but still had a decent challenge to it. My only critique would be each level felt too similar and were just longer, it would have been cool to introduce different enemy types or weapon types. Maybe even a dash ability for the player or a temporary shield for the city. Nice job!

Submitted

Interesting infinite runner esque game. I know there are still ends to each level but it is very cool. The aesthetic is there and all art matches well and looks great. The issue I have is the collider with the character. Many times where I may near miss one of the devils, it would still hurt me. It was a bit annoying at times. However, the goal is simple and few added mechanics keeps things interesting. Overall you created a solid game. If there were more time, I could definitely see more polish on this one. Great job!

This is a neat concept. having to pick up more souls to use as ammunition adds a nice bit of extra complexity. However, the player's movement speed makes it very difficult to reach enemies quickly enough, especially if one spawns at the top of the screen immediately after one just spawned at the bottom.

This game is fun, and I enjoy the concept and the artwork. The UI fits well with the theme of the game. It would be nice if the character movement speed were increased, as I found it impossible to beat level 3 without reviving simply because I couldn't get my character to move up and down fast enough to get from the top of the screen where one demon spawned to the bottom where the other demon spawned before he could make it all the past me. Everything else feels balanced.