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slleggott

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A member registered Apr 06, 2022 · View creator page →

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The joystick was intentionally setup to move around the screen so that both mobile and pc players could have the input wherever it felt most comfortable.

This game feels really good to play. I like the auto shooting mechanic but (and I may be wrong) it felt like the range the enemies had to be from the player for the player to start shooting was too short. The game swarms you with a lot of enemies at once so having that extra range of fire would really help. I was able to last until the shop "opened" but I couldn't tell how to interact with it? The enemies deal 20% of the player's health per hit so having that low of health definitely invokes challenge which is nice. The only other thing I wish the game had was some kind of visual feedback to the player that the enemy was spawning from a certain side, because I was moving around in circles a lot to dodge enemies in the center of the room and would get hit from behind by an enemy that I didn't know was coming.

I think this game has potential. The player mechanics feel smooth and the inputs are very easy on mobile. I like the visual feedback you gave to the player when they got hit by an obstacle like a saw or enemy where it flashes and then returns to normal because it lets the player know how long they are invulnerable for. The only thing that wasn't the greatest was the level design. I think level 2 was probably the best design wise but there needed to be a cohesive theme for each level and it felt like there were a lot of different objects that didn't blend well with each other. I like level 2 because it has to most cohesive theme but overall the levels weren't as good as they could've been. I also noticed that the corners of blocks felt smooth? I don't know how to describe it but sometimes where there was a gap I wouldn't need to jump because I could kind of just cling onto the wall of a block and just roll over it. But overall I think the gameplay was good and I enjoyed it.

I really liked this game! It's a nice and simple concept which is always good for mobile games. I like that the player has to worry about multiple things, being that they have to shoot the devils and also keep their health up.

I'm sure plenty of people have been saying this but it has angry bird vibes! I like the game and it was fun to play. The mechanic for controlling the UFO is easy to use. Overall I think the game was really good.

This game was very nostalgic to play! Although I've never been good at the original version of this game, I think the level design was really good and the game has good player feedback. The only gripe I have with the game is that I wish joystick had a smaller dead zone, because it was kind of hard to get the player moving unless you really brought the stick to the edge of the circle.

The game is good. I like that the player is given the option to turn off and on the mobile inputs, so that it doesn't block up the screen. Regardless of the reasoning for this decision, I think the wall jump needed to be set to work when the player was holding onto the movement key button and not when they let go of it, because it feels a bit awkward to have to do so.