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Fidgy Ron's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Level Design | #1 | 4.250 | 4.250 |
Overall rating | #3 | 4.000 | 4.000 |
Gameplay | #3 | 3.750 | 3.750 |
Player feedback | #3 | 3.500 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Overall, I'm enjoying this game. A few things I noticed, however, were a couple of noticeable seams in the second level that were pretty jarring. I would have also liked to see a way to play the game using keyboard and mouse, since playing on the computer is really hard when you have to constantly be moving the mouse left and right to get the game-pad and jump button. I know its not a requirement, since the game should be played on Android or iOS, but it would have been nice to see.
Agreed. But you can use the spacebar instead of the button to jump. I actually would have preferred to solely use asdw or arrow keys plus spacebar, but since we needed to use mobile controls for the final project, I had to include the joystick (which I'm not that fond of myself.).
The title goes behind the buttons, might want to move it further up.
Levels are very open, yet condensed enough that getting lost isn't an issue.
I ... think I accidentally found a button to skip levels tho while in the help screen. So there's that.
The music was well made and bouncy. Fits the game well. But why does it cut out when you get a powerup?
The sawblade was a little fast. Was surprised to learn it was an enemy by accident, tho.
More lives or a health system would have helped the game, as well as being able to replay the level directly, without needing to restart the game.
This has potential. Would be interesting to see a game like this with a larger open map split into sections, kinda like a Metroidvania-lite. Just give more mercy mechanics and more actions to the player, and you've got a solid foundation.
Yep. Agreed with your commentary. There are buttons to skip levels that I would remove before release, so congratulations on discovering them (lol). The music cuts out because that was one of the requirements for "GameJuice" assignment, which is the assignment I used as the base for the final project: "A background music is required. The music changes when the player is in the special power mode and goes back to the normal music when the special mode ends." *shrug* Normally I'd probably layer it over the background music with the background music lowering in volume. Thanks for the fantastic suggestions!