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The title goes behind the buttons, might want to move it further up.

Levels are very open, yet condensed enough that getting lost isn't an issue.
I ... think I accidentally found a button to skip levels tho while in the help screen. So there's that.

The music was well made and bouncy. Fits the game well. But why does it cut out when you get a powerup?

The sawblade was a little fast. Was surprised to learn it was an enemy by accident, tho.

More lives or a health system would have helped the game, as well as being able to replay the level directly, without needing to restart the game.

This has potential. Would be interesting to see a game like this with a larger open map split into sections, kinda like a Metroidvania-lite. Just give more mercy mechanics and more actions to the player, and you've got a solid foundation.

Yep. Agreed with your commentary. There are buttons to skip levels that I would remove before release, so congratulations on discovering them (lol). The music cuts out because that was one of the requirements for "GameJuice" assignment, which is the assignment I used as the base for the final project: "A background music is required. The music changes when the player is in the special power mode and goes back to the normal music when the special mode ends." *shrug* Normally I'd probably layer it over the background music with the background music lowering in volume. Thanks for the fantastic suggestions!