The title goes behind the buttons, might want to move it further up.
Levels are very open, yet condensed enough that getting lost isn't an issue.
I ... think I accidentally found a button to skip levels tho while in the help screen. So there's that.
The music was well made and bouncy. Fits the game well. But why does it cut out when you get a powerup?
The sawblade was a little fast. Was surprised to learn it was an enemy by accident, tho.
More lives or a health system would have helped the game, as well as being able to replay the level directly, without needing to restart the game.
This has potential. Would be interesting to see a game like this with a larger open map split into sections, kinda like a Metroidvania-lite. Just give more mercy mechanics and more actions to the player, and you've got a solid foundation.