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hunbjorn

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A member registered Nov 11, 2019 · View creator page →

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I agree a place card would be an improvement  for visibility. The wall sticking is a bug I've seen elsewhere and needs to be fixed. I'll see if I can replace  the grass. Limited time meant I used what I could easily find. Thanks for your helpful comments!

Thank you! Great suggestions! The wall sticking is annoying. I'll see about fixing that and spacing.

Excellent suggestions and comments. I would have liked to implement extra lives but I ran out of time. Very helpful commentary that I will implement. Thank you!

This is a really nice-looking game and it really does feel like an old-style dungeon crawler. It took me a little time to get used to the controls, but the feel was great considering the limited amount of time given to develop the game. There's a lot of potential to tap into here, so I encourage you to continue developing this. Good work!

Yep. Agreed with your commentary. There are buttons to skip levels that I would remove before release, so congratulations on discovering them (lol). The music cuts out because that was one of the requirements for "GameJuice" assignment, which is the assignment I used as the base for the final project: "A background music is required. The music changes when the player is in the special power mode and goes back to the normal music when the special mode ends." *shrug* Normally I'd probably layer it over the background music with the background music lowering in volume. Thanks for the fantastic suggestions!

Agreed. But you can use the spacebar instead of the button to jump. I actually would have preferred to solely use asdw or arrow keys plus spacebar, but since we needed to use mobile controls for the final project, I had to include the joystick (which I'm not that fond of myself.).

Very polished game. The UI is very nice, the splash screen is lovely, and the overall feel of the game was unified and creative. 

I wasn't entirely sure about what was happening in the battle sequences. I agree with the other poster that more in-game feedback during the battles would be helpful. I liked the concept here and it's really original. The spin animation and the sound effects really effectively mimicked a slots wheel.

Tricky game. Really cute idea and I loved the graphics. The name by itself is great and has a lot of marketing appeal. Unfortunately, I couldn't get the hang of controlling the gecko using the arrow keys. I overcorrected often because each click made a really wide turn. This would probably play more easily on a mobile using touch controls, though, so my setup isn't ideal. Neat idea.

I liked this game a lot, although it didn't seem to have sound effects (or, at least, my computer wasn't playing them...). You could easily make more use of the blockers and add more special blocks.

The text in the help screen was difficult to read against the background image. The background music was really nice and appropriate. It was kind of neat seeing the backdrop with the particle effects. The game has some really nice visuals!