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Lymphorce's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation) | #6 | 4.091 | 4.091 |
Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX) | #7 | 3.818 | 3.818 |
Overall (THE BEST of the best, All other categories considered!) | #7 | 3.818 | 3.818 |
Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas) | #9 | 3.455 | 3.455 |
Audio (SOUND Music, Sound Effects, Quality and Use of Sound) | #15 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Jimmy Harvin, Caleb Won, Anna Reid, Zen Farris, Peter Newell
Third-Party Assets
Megaboss Loop .wav, Megaboss Fast Loop .wav, Leviathan Battle (Loop).wav, Objective Point.wav, 樹木の息吹.wav
Source Code Link
https://github.com/CMDRCamper/SGDAFallJam2023.git
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Comments
I love being able to target my own units! I can that much more easily achieve "the greater victory" by barely scraping by with as little units as possible 🙌
The campaign was pretty long and nice job with the levels. Fun FE clone but maybe there could have been a deeper gimmick with the theme (I liked being able to shoot your own guys). The environment felt pretty dark/hard to see and turn order was a little weird (wish there was an undo).
nice interesting mechanics, really liked throwing me bots around