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TpRelic

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A member registered Aug 03, 2019 · View creator page →

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The campaign was pretty long and nice job with the levels. Fun FE clone but maybe there could have been a deeper gimmick with the theme (I liked being able to shoot your own guys). The environment felt pretty dark/hard to see and turn order was a little weird (wish there was an undo).

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Thanks for trying it.
The walking and jumping was just a meme since it looked funny with a t-pose character.
Sorry you had trouble teleporting around. I was not considering people unfamiliar to PC games or aiming. I would add a visual indicator or something if I had more time to polish it.

Nah dude you did awesome, congrats on making more games. Polish things I meant were like weird timing restarting level, bug where you can draw during the night if you hold your mouse, or when those people fall like 2 inches and still die.

Nice idea with Day/Night enemy combat.

If anything, maybe the game and attacks were too slow?

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Very creative idea of having you act as gravity, especially on Hard Mode and adding Difficulty each round.

Aside from graphics (and being able to pull planets into the sun), very well done!

I like the concept of 2 characters and the art used. The dash and swap were neat - but the walking and jumping felt a little slow.

If anything, the game overall felt short.

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I really liked the concept, but the game crashes on me after I place 2 towers so I can't play it.

Maybe this just a visual novel thing but besides the dialogue, the rest felt a little empty?

Having said that, overall pretty corny Renpy VN that got a little laugh out of me. Not what I excepted when I thought of Day/Night. 

Like a mini puzzle rpg. I wish there was a better way to pass "time" because it felt a little slow after dying. I liked some of the assets you made they reminded me of Undertale fangames.

The camera and movement felt weird with the locked angles, the bullet time jump/fly was pretty funny.

The concept was fun like taking the sun from trees, but the Aesthetics were a little off.

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FallGuys Murder Sim. I didn't get the Day/Night theme but it was funny.

The gameplay was simple but I laughed at how the enemies shattered on the ground.

The story intro was pretty neat - same with the pixel style - but the gameplay was kind of just dark and contusing.

I felt like I never took damage, and after filling all the lanterns nothing happened.

The game looks and feels great, very neat aesthetic wise - especially the win screen.

The WASD and IJKL controls felt a little weird getting used to, but great project overall.

I respect the meme powerpoint.

It's still a powerpoint, but that itself is pretty funny.

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I loved what you did with the theme here, kind of reminded me of Mini Mario puzzle games. 

If you still want a "critique", probably graphics and polish? Still very well executed.

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I did not really get the Day/Night theme. Regardless, this did a lot in a week especially funny polish-wise.

I liked the grapple attack and move concept.

Although the graphics felt kinda funny, like the characters were toon shaded but the environment was default Unreal?

Nice Speedrun with the shield idea, but I ended up using the sun gun more.

Anyway why do your games always feel like torture simulators Mr Asbestos

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I never focused on optimization, as long as it worked on my computer lol. I'm sorry if it wasted your time or the game was too monotonous. On the bright side, I know how to do basic AI now? Thanks!

It was good, and ties for the theme.

I think I'm just stupid; I can't light a fire for the life of me.