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Dreams of a Lost Spirit: A Ghost of a Chance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Enjoyment? | #13 | 2.364 | 2.364 |
Overall | #14 | 2.121 | 2.121 |
Concept | #15 | 2.364 | 2.364 |
Use of Theme | #15 | 1.636 | 1.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the character special blur ability and the use of water in the platformer! However, I would recommend lowering the gravity as well as perhaps implementing some sort of coyote time, as the extreme gravity meant that timing jumps and wall jumping were very difficult. If this wasn't the case for you, I would check to make sure that the player's movement is not tied to framerate.
I thought the concept was cool and I liked the player's sprites, but I felt that the controls were pretty clunky in that the player moved a little too fast and that the gravity on the player character was very heavy, so it felt a little difficult to control in the platforming and wall jumping segments.
Cool platformer! The design of Blink, the spirits, and all of the cutscenes are really endearing and clearly have passion put into them, and the level design for the platforming was pretty good for a week of game design. The main issue is the speed of the player, as you move too fast and cannot position properly as the levels get harder. If you keep the sprint feature, turn it into the speed we're at now, and then half the current movement speed (walking, jumping, falling), then the platforming will feel much better, and I can better appreciate the character animations.
I also don't see how this game fits into the "game over isn't the end" theme except for the story where you're reviving a spirit, and/or the platformer checkpoint system (which isn't explained in the story, so I'm treating it as a non-diegetic game mechanic).
Overall, I had a lot of fun playing this game, just wished the movement was more player-friendly. Nice job!
The game runs so incredibly fast it is difficult to control properly.
I couldn't get very far. was tough to figure out