Densely packed 0-level gauntlet with a great narrative (who doesn't love slimes?)
Color coding and highlighting within the text is super helpful (also, I'm gonna say it, I like the fonts).
Lots of puzzles and traps to interact with.
Pretty comprehensive bestiary (including Mutant Baby!).
Worth checking out for sure!
Play game
Crypt of the Mad Alchemist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Master Usability | #92 | 2.963 | 3.000 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is great! I didn't love the font and tight spacing but you did a great job.
Great game, brilliant work that you’ve done on the story, maps, and the tables.
Any chance you could put a better font for reading in there. If you google “easy to read fonts” or “fonts for dyslexia” you’ll pick up on what I mean. Anything sans serif. The Shadowdark RPG book does this well.
Apart from this cosmetic suggestion, you’ve done really well, and I can see the thought and effort that you’ve put in. I particularly like the Cursed Items table.
Thank you so much for your great feedback!
I know exactly what you mean. I have Open-dyslexic and Atkinson Hyperlegible on my computer as default because I need them too - I’m second in a line of 3 generations of dyslexics. I will ensure all future games of mine have a readable version. Let me know how this goes - I’ve used Atkinson for body text because it’s a little more compact and Open-dyslexic for headings.
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