Wow, thank you!
Tsunscreen
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Thank you!
I had made a sort of doom-like for a jam a couple of years ago, but it looked very muddy so I wanted to step it up for this (it also didn't feel great either). Originally I was planning on having multiple exits for each room, each with a positive corruption associated with them so you'd have to choose one, but that got canned part way through, so it was cool to see that element in yours!
Neat/weird little game! The hitbox on the cars was brutal but I made it lol.
I do want to ask though, Is the art for the entrance room AI? It's in the screenshot with the potted plant + sink. Only asking because it was in the rules and it really looks like it. Edit: asset was from online, so no way to be certain.
My ideal transition I think would be to have areas (like a corridor) where walking from one end to the other would crossfade from the current dream to the next. Similar to what is there already but without taking control away from the player. Something to try in the future though.
Glad you enjoyed it! (and found my goofy cat pic)
Everything feels so polished! I love the mood of the foggy nighttime park, somewhat because of the sound design I think which overall across the different areas really sells the atmosphere for me. I can totally see how this could become a full game, but even in this demo it feels like there's so much going on!