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Tsunscreen

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A member registered Feb 07, 2019 · View creator page →

Creator of

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Wow, thank you!

Loved it, and it felt well paced too!

I will definitely take that lol, thanks!

Cool game! Definitely hard to resist trying to corrupt your way through walls but it's just hard enough to not really make it viable

Thank you!
I had made a sort of doom-like for a jam a couple of years ago, but it looked very muddy so I wanted to step it up for this (it also didn't feel great either). Originally I was planning on having multiple exits for each room, each with a positive corruption associated with them so you'd have to choose one, but that got canned part way through, so it was cool to see that element in yours!

Believe it or not, this game is kind of like Eraserhead

"Elaborate on that"

No, I won't.

The intended experience, Thank you! I was a little sick one day of the jam so I used the raspy voice to my advantage lol

All good, I actually just updated it to make it more obvious. There's a voiceover instructing you to do it, but It definitely shouldn't have been the only indicator. Fixed now though, and thank you!

There's a small forced tutorial the first time you start the game, did you try opening the pause menu with tab? The door won't open until you do that. Definitely not the clearest though

Definitely had some similar ideas going into the jam, loved it!
Intentional or not I appreciate that the UI casts shadows on the ground lol, also the music was sick!

That blue key was hard to get but I persevered. Amazing vibe, and the ending part of the game was cool!

Great mood! It's cool how the game quickly becomes about not blocking off your own escape paths as more and more objects fill the world. The skull is creepy too

I will say for your first game jam this is definitely better than what my first one was!

Ah, if it's a free use asset then who knows, fair enough

Nice little puzzle platformer! I did find the balloon rose very slowly while I was on it unless there was something I missed, but that's a nitpick. Great environment outside of the "in-game game" too!

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Neat/weird little game! The hitbox on the cars was brutal but I made it lol.
I do want to ask though, Is the art for the entrance room AI? It's in the screenshot with the potted plant + sink. Only asking because it was in the rules and it really looks like it. Edit: asset was from online, so no way to be certain.

I'm pretty happy with how the "normal" game turned out (maybe aside from how dumb the enemies are lol), so thank you!

At this point any bug is a feature. Glad you enjoyed!

The fixed angles and prerendered cut scenes are perfect

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lmao it certainly would. There is an intentional crash, and it was probably that. (Already planning a setting to disable that and adjust rate of corruption for tonight) <- that is done

Thanks! I'm going to need it lol

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My ideal transition I think would be to have areas (like a corridor) where walking from one end to the other would crossfade from the current dream to the next. Similar to what is there already but without taking control away from the player. Something to try in the future though.
Glad you enjoyed it! (and found my goofy cat pic)

Thank you!

Good point on that one gate, that area was pretty last minute (which kind of fits anyways).

I'm probably going to be doing the next LSD Jam too, so that should be fun, but hopefully also some other random stuff in between!

That's really nice of you to say, thank you!
It's almost a little meta, but that one "untitled" area really was just unfinished until shortly before the end (It was going to be a museum), but rather than cut it I doubled down on its unfinished-ness. Glad you enjoyed!

Everything feels so polished! I love the mood of the foggy nighttime park, somewhat because of the sound design I think which overall across the different areas really sells the atmosphere for me. I can totally see how this could become a full game, but even in this demo it feels like there's so much going on!

I love the fmv-like hands, and the music was great! Was not expecting a psychedelic rock trackat all lol

Cool vibe, and I dig those doorways/portals

This game is absolutely cooked (in a good way)

This is really cool, always love the vibe of first person grid based movement. Feels like there's some good depth to the game as well!

For convenience heres a video of the song so people don't have to download anything:

This was really cool , not one I'd ever think would exist! The bullet hell is definitely pretty hard but still feels good. Just when I thought I'd won however I got annihilated by the boss lol

You nailed the look/sound, and the ships all looked really cool, the player ones especially. Could maybe use some extra juice and some more variety in bullets on the enemy side, but still really impressive for a jam!

Thanks! I really didn't want to program a menu system so that's how that came about, but I think it worked out. The music for the 3rd level was actually the first thing I did so glad you enjoyed it (and were able to beat it)!

The black hole mechanic is really neat, and the ship designs were really cool too. Nice entry!

Tank looks and feels good! The hardcore difficulty is definitely aptly named

I've never designed one of these before so I wasn't too sure how to handle difficulty, but glad you enjoyed it!

Thanks! I had grander plans at first but went for polish instead. I'll be sure to check out yours (and others) when I get the chance.

Glad to hear the controller worked! I could only get my PS4 controller to work on desktop. Thanks!