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Ouch that hurts!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
length | #2 | 4.000 | 4.000 |
Gameplay | #3 | 3.000 | 3.000 |
Audio | #3 | 2.000 | 2.000 |
Visuals | #3 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Honestly nice concept. But....omg did I wanna rage quite so bad x(. But ye. if u just starting this ain't bad. Keep it up.
Definitely look into (when u have time) how to fix the bugs. Cause a puzzle game with bugs...isnt really the best. felt like the mechanics weren't really consistent. (getting stuck on the floor is prob because you didnt use a tilemap collider)
A good rule of thumb is to make the enemy hitboxes smaller than they seem. that way it's less lightly the player feels like there was an error. An "OMG I BEARLY DODGED THAT" is way better than a "wtf, I didn't even touch that"
For puzzle games, it's best that the player feels in control. So making the floor slippery....ye. Either add friction or directly modify the player velocity.
ps: triggers are cool :)
pps: have a fabulous day
so most of the problems are because of my procrastination and not getting work done.
i will try to update i
i think it's best to do small projects when we just starting. to learn from your mistakes and move on to future mistakes (lol).