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Up To Earth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphic Design | #3 | 4.091 | 4.091 |
Theme | #8 | 3.818 | 3.818 |
Sound Effects | #13 | 2.000 | 2.000 |
Programming | #13 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey, interesting game. I like how you tried to lore the game with meta out of game. The game controls are stucky, slowmo is not my type of mechanic really, the boost on space release was interesting, it saved me 2-3 times, but it is really counter-intuitive still (same key for two actons).
Ambient of cave winds and better control would totaly make this game real good stuff, as the animations are atmospheric. Keep up the good work!
Hi, thanks! The slow motion was meant as a bullet time in order to aim the boost, but I appreciate you telling me that because now I know that wasn't clear. I'll make sure to add an aiming animation of some sort next time. I'll make sure to add those kind of sound effects once I do. Thanks for the suggestions!
Oh, so it was bosting towards the cursor, LOL, it was always backwards for me (as I did not move mouse), so it kinda worked the way I would want, no problem :D
Art is amazing, everything looks good, now the big problem is movement since you said you're not that good with programming, watching some tutorials would improve that
steal code like I did when I first begin. Sounds and music would make the game even better! Overall, promising game with amazing art but need more improvment on code :DThanks, as you could probably tell from the description, art is what I'm best at lol. What in specific is it about the movement that bothered you? I'd rather not throw the whole thing out if it just needs a few tweaks. And you're right I definitely need to add music and sound. I appreciate you comment and I hope to see you when I take everyone's criticisms to heart and create a more polished version of this game.
First off, the way you start your description is amazing!
A couple things I would say about the game play: the character tends to get stuck on the sides of platforms. You may be able to fix this by setting the friction of the character to 0. Second, when you respawn, you respawn with all your momentum so it would sometimes just fling me into the spikes a second time immediately after respawning.
The concept is cool, I like how you have to learn to time your jumps correctly to the hidden timer so the gravity switches at just the right time, the art is good, with a bit more work, this could be quite a fun game!
Thanks for the suggestions! I realized when I was play-testing that the character would stick to walls when moving into them but I had no idea how to fix it so thanks for the suggestion, I'll also make sure to reset velocity when respawning. I'm glad you enjoyed the description and concept, and I hope I'll see you again when I release a more polished version of the game.