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(+1)

Hey, interesting game. I like how you tried to lore the game with meta out of game. The game controls are stucky, slowmo is not my type of mechanic really, the boost on space release was interesting, it saved me 2-3 times, but it is really counter-intuitive still (same key for two actons).

Ambient of cave winds and better control would totaly make this game real good stuff, as the animations are atmospheric. Keep up the good work!

(+1)

Hi, thanks! The slow motion was meant as a bullet time in order to aim the boost, but I appreciate you telling me that because now I know that wasn't clear. I'll make sure to add an aiming animation of some sort next time. I'll make sure to add those kind of sound effects once I do. Thanks for the suggestions!

(+1)

Oh, so it was bosting towards the cursor, LOL, it was always backwards for me (as I did not move mouse), so it kinda worked the way I would want, no problem :D