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The Green Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #2 | 4.100 | 4.100 |
Gameplay | #7 | 3.000 | 3.000 |
Overall | #8 | 3.333 | 3.333 |
Creative | #11 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game! I see you posted that you made all the music, but when playing the WebGL build, I got no audio feedback (I reloaded the page many times and clicked on the game as well). Besides that though, this is a cool platformer! I think it has the right aesthetic, but if you decide to continue this project, I would love to see what creative twist you would put on it. Celest has the dash, Ori has the abilities, Mario has power-ups, and I'm interested to see what you do to personalize yours. Great submission!
Hey, thanks for your comment! ;)
Oh, I'm sorry! It was a joke, there is no music in this game... That's why I wrote : "lol" after it, so, sorry for the disagrement!
It's a simple game, but is entertaining, the jump physics are kinda weird, but you get use to it.
Hey, thanks for you comment! What's the problem with the jump physics? Nobody told me that ^^
theres no "bugs" but the way it feels, is kinda weird when you start playing, but you get use to it
A gameboy style Celeste. What is not to love here? The levels are progressively challenging (though the one in the middle with the two height ceiling over spike had me stumped for a little bit), but it’s a great pixel perfect platformer. The looks, sound and gameplay are all top notch! Do you have your code for us to examine what witchcraft you performed here?
Hey, thanks for you comment! I'm happy you liked my game! ;)
Yeah, at first, I didn't thought it especially looked like Celeste, but some friends that played it said that! Probably bcz I learned pixel art with miniboss tutorials xD
For the source code, you can find it here: https://pastebin.com/dkGm8sP5
Time 3A 16 2E 5 ...what
Yeah I've seen, time have a big problem in this game, I'm gonna look at it
Problem fixed!