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A jam submission

Earth elementalistView game page

Submitted by hellphy — 3 days, 7 hours before the deadline
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Earth elementalist's itch.io page

Results

CriteriaRankScore*Raw Score
Creative#132.8334.250
Overall#162.4443.667
Gameplay#192.1673.250
Aesthetics#192.3333.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I LOVE the concept of this game. With more work on polish, extra abilities, and some narrative, I could see this being an amazing Steam release.

Developer

hey,  this was my first game jam and a first game project in general, so its very rough especially the wall jump gets buggy and shoots you in to sky sometimes, and the pillar sometimes isnt needed coz the jump high is too much and i struggled so much to make it sure its not too low that you can jump on it but not too high that pillar doesnt help, i guess that the issue using tilemap full squares, i do want to take this further down the line when i get better, because i do like this game idea and didnt get to get it its full potential with 4 different abilities which would lead to more challanging puzzles and perhaps boss fights down the line too,

Submitted (1 edit)

This is a really good platformer! The use of being able to create platforms like you did is a neat additional twist on the usual jump, double jump mechanics and adds a great dimension to it! :)

I’m puzzled why you didn’t make a web build: if you’re unsure, when you export in Godot, make sure the name is “index”, and then just zip up all the export files. When you upload you then mark the checkbox for “this file will be played in the browser”.

The only thing that it’s missing are enemies or collectables, but I’m sure that the 100 line limit played a major role in that! It would have been good to see a goal rather than ending the game and setting you back to the main menu.

This has good art and music and the controls are good as well, though I ended up using the arrow keys for movement and the shift and space in the other hand for some of the more tricky areas, only changing when I needed to get movement and earth bending in some spots.

Great work with this, well done!

Developer(+1)

hey, thank you for feedback i have tried to export to browser but it wouldn't load for some reason, i have used up all 100 lines perhaps one or two over if we count extend node lines so i couldn't push it more for enemies or goal screen i wanted to add 3 more abilities for each element fire water air but that was pipe dream with limited code