Wanted to do to at least 20 levels but i feel like with the same 3 pieces it would get boring quickly and i didn't had time to add more mechanics
hellphy
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hey, there is a tutorial window that explain mechanics (perhaps you played on version where it wasnt there coz i accidentaly deleted it) i would love to fix the fullscreen issue but that would require quite a bit of time since it has so many UI elements unfortunately dont have time to work on it on weekend which is when deadline ends, this is my second gamejam and this was very complex project for me had to cheap out on some of the art coz i didnt have time (more cargo, more crew types), appreciate you tryng it and writing feedback curious to try out your version when its done o/
hey, this was my first game jam and a first game project in general, so its very rough especially the wall jump gets buggy and shoots you in to sky sometimes, and the pillar sometimes isnt needed coz the jump high is too much and i struggled so much to make it sure its not too low that you can jump on it but not too high that pillar doesnt help, i guess that the issue using tilemap full squares, i do want to take this further down the line when i get better, because i do like this game idea and didnt get to get it its full potential with 4 different abilities which would lead to more challanging puzzles and perhaps boss fights down the line too,
hey, thank you for feedback i have tried to export to browser but it wouldn't load for some reason, i have used up all 100 lines perhaps one or two over if we count extend node lines so i couldn't push it more for enemies or goal screen i wanted to add 3 more abilities for each element fire water air but that was pipe dream with limited code