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hellphy

16
Posts
2
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A member registered May 31, 2024 · View creator page →

Creator of

Recent community posts

Wanted to do to at least 20 levels but i feel like with the same 3 pieces it would get boring quickly and i didn't had time to add more mechanics 

cute little game and fun concept with the level design, 


there seems to be row of pixels above the cat sometimes, maybe its the sprite above this one in your sheet

movement feels way too heavy for a cat, insta death after single touch of enemy even from behind doesn't seems right and its unnecessarily unforgivin

cool game, for some reason the counter of rats appeared way later in to the gameplay so it didn't count for me bunch of rats(played in browser)

you should make a web build, there are many hacks happening in gamejams coz of downloading files so people are scared to download unknown projects 

fun little arcade game, could have played a bit with the sound so its not always the same meow otherwise it gets annoying very quickly.

Getting stuck in attack animation doesn't feel great for a vampire survivor like, i think it would be better if you could move while attack, would appreciate a cooldown on the shuriken somewhere, other then that pretty fun game 

(1 edit)

There is no collisions on the corner of the finish line so it never resets you, apologies for that will fix that o7

-finish line now has collision

-added reset button 

car drifts little too much imo, its almost impossible to clear any level at decent speed, always needs to reverse coz i overshot a coin 

cool little game, not sure if intended but you can go to negative speed and reverse also maybe iam dumb but there doesn't seems to be a  way to get back after you get to game over screen

you can spam click the button before person is in and it causes some crazy mix of the features

if i had more time i wanted to add events that lets say after 10 ships the rules change and certain things are no longer allowed, like specific origin or type of cargo etc.

hey, there is a tutorial window that explain mechanics (perhaps you played on version where it wasnt there coz i accidentaly deleted it) i would love to fix the fullscreen issue but that would require quite a bit of time since it has so many UI elements unfortunately dont have time to work on it on weekend which is when deadline ends, this is my second gamejam and this was very complex project for me had to cheap out on some of the art coz i didnt have time (more cargo, more crew types), appreciate you tryng it and writing feedback curious to try out your version when its done o/

hey,  this was my first game jam and a first game project in general, so its very rough especially the wall jump gets buggy and shoots you in to sky sometimes, and the pillar sometimes isnt needed coz the jump high is too much and i struggled so much to make it sure its not too low that you can jump on it but not too high that pillar doesnt help, i guess that the issue using tilemap full squares, i do want to take this further down the line when i get better, because i do like this game idea and didnt get to get it its full potential with 4 different abilities which would lead to more challanging puzzles and perhaps boss fights down the line too,

hey, thank you for feedback i have tried to export to browser but it wouldn't load for some reason, i have used up all 100 lines perhaps one or two over if we count extend node lines so i couldn't push it more for enemies or goal screen i wanted to add 3 more abilities for each element fire water air but that was pipe dream with limited code

you can spam attack even when there is no enemy so its impossible to lose if you just spam it