Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Pyramida BattleView game page

A Sokpop Bootleg game based on Pyramida.
Submitted by Axandros — 12 hours, 17 minutes before the deadline
Add to collection

Play game

Pyramida Battle's itch.io page

Results

CriteriaRankScore*Raw Score
Sok-Popping#91.5812.000
Art#92.0552.600
Gameplay#91.8972.400
Music#90.9491.200
Overall#91.6212.050

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I played a few times and won the last couple. :) I didn't realize at first that the right mouse button was to move as well as attack, but that was probably just an oversight on my part.

The atmosphere was cool! I liked the use of greens and blues to make that spooky graveyard kind of vibe. The models did look a little sharp for a Sokpop game? But honestly, I don't know the first thing about getting their aesthetic -- pixel shaders? low polygon counts? -- so kudos for what you did end up releasing.

If I have one major criticism, it's that I wanted a little more visual feedback from my inputs. I couldn't always tell if my instructions who to target were being received, and when my units had orders to follow vs. waiting for input.

Developer

I overscoped trying to make Pyramida in 3D and had never worked with animation state machines before, so it took a lot longer to get any visuals working, so I ran out of time. And yeah, a little sharp for skopop. I started working on a visual filter but forgot about it until Sunday :P.

Submitted

Pretty hard to keep track of the team and keep them away from danger. I ended up losing 2 of them then surviving with the last guy. He died eventually but to my surprise, the first 2 guys got revived and I was able to win. It's cool that this was built with Unreal.

Developer(+1)

I put the revival mechanic in early when I was going to have the day-night cycle and left it at a low number for testing. I then promptly forgot about it.