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I played a few times and won the last couple. :) I didn't realize at first that the right mouse button was to move as well as attack, but that was probably just an oversight on my part.

The atmosphere was cool! I liked the use of greens and blues to make that spooky graveyard kind of vibe. The models did look a little sharp for a Sokpop game? But honestly, I don't know the first thing about getting their aesthetic -- pixel shaders? low polygon counts? -- so kudos for what you did end up releasing.

If I have one major criticism, it's that I wanted a little more visual feedback from my inputs. I couldn't always tell if my instructions who to target were being received, and when my units had orders to follow vs. waiting for input.

I overscoped trying to make Pyramida in 3D and had never worked with animation state machines before, so it took a lot longer to get any visuals working, so I ran out of time. And yeah, a little sharp for skopop. I started working on a visual filter but forgot about it until Sunday :P.