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Binary Tree [Solo Dev Game Jam #4]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #83 | 3.418 | 3.625 |
Overall | #148 | 2.416 | 2.563 |
Gameplay | #155 | 1.886 | 2.000 |
Theme Interpretation | #157 | 2.593 | 2.750 |
Polish | #166 | 1.768 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Super unique idea. I would have never thought to interpret the theme in terms of splitting a binary tree, so really cool concept you have here.
It's nice to play once you develop a good strategy, though I'll admit it takes some trial and error to understand what's going on. I think a big help on this end would be some more visual effects/indicators to help the player understand when things happen. For example, you can have some effect happen when your leaf/water count goes up. Or you can have the roots that increase your resource cap look visually different than the roots that only split and don't give you anything.
Also having the roots autoscroll whenever you select a new path would be a great quality-of-life change.
Still, I had a nice chill time playing this, especially with the music. Keep it up!
This was quiet fun and relaxing!! Loved it. Great job.
It was a little confusing at first, but it's actually quite a nice chill experience. Very unique concept too. I think it could be developed into a nice little idle/clicker game.
I really like the music and the game looked nice, I just didn't understand exactly how to keep evolving the tree without loosing.
Thank you! Most of the post-jam updates I'm working on are focused on the aesthetics. The jam's theme motivated the concept but I want the focus to just be on vibing, so I'm glad you think it looks and sounds nice!
I'll probably tweak the balancing a bit as well, but for now I think the main focus should be on getting water early and often and keeping an eye on leaves. You only need one leaf per "series" of blocks but each block requires one water.