It feels REALLY nice to play. Might be nice to be just a bit floatier, but the difficulty isn't so bad.
StoneHolder28
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Thank you! Most of the post-jam updates I'm working on are focused on the aesthetics. The jam's theme motivated the concept but I want the focus to just be on vibing, so I'm glad you think it looks and sounds nice!
I'll probably tweak the balancing a bit as well, but for now I think the main focus should be on getting water early and often and keeping an eye on leaves. You only need one leaf per "series" of blocks but each block requires one water.
A creative idea and funny execution. Got me with that intro!
It's a bit difficult to get a feel of where the hitboxes are. Sometimes I could run through and kick everything down no problem but jumping seemed to cause problems. Would love to see even more variety in obstacles and maybe a bit more forgiveness on the hitboxes to instead lean into the comedy/experience rather than player skill.
I love the changing time scale/game speed aspect. It adds a level of difficulty I haven't seen in these types of games. It's fun to have to consider if I want to combine small orbs now so I have less to manage when it gets busy or do I want to save them so I have something to use to defend myself! Feels almost like taking on waves enemies.