Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

StoneHolder28

14
Posts
2
Followers
A member registered May 29, 2024 · View creator page →

Creator of

Recent community posts

It feels REALLY nice to play. Might be nice to be just a bit floatier, but the difficulty isn't so bad.

Very well done! Content is funny and engaging. I would love to see all the notes but I don't really want to sit through the whole thing several times 😅

Thank you! Most of the post-jam updates I'm working on are focused on the aesthetics. The jam's theme motivated the concept but I want the focus to just be on vibing, so I'm glad you think it looks and sounds nice!

I'll probably tweak the balancing a bit as well, but for now I think the main focus should be on getting water early and often and keeping an eye on leaves. You only need one leaf per "series" of blocks but each block requires one water.

Super creative idea. A bit slow to start, but once it ramps up it feels good to play. The questions feel about the right difficulty for something fast paced.

A creative idea and funny execution. Got me with that intro!

It's a bit difficult to get a feel of where the hitboxes are. Sometimes I could run through and kick everything down no problem but jumping seemed to cause problems. Would love to see even more variety in obstacles and maybe a bit more forgiveness on the hitboxes to instead lean into the comedy/experience rather than player skill.

I was pleasantly surprised that this wasn't just another clone. It's not just a reskin, but a real expansion of the original game. The added shooting mechanic brings a lot more strategy, and I like that it's no longer "can I make it through" but "can I make it through and get that heart".

Super creative idea! The throwing angle is a bit sensitive, with some sensitivity and keybinding options this is a 10/10

I love the changing time scale/game speed aspect. It adds a level of difficulty I haven't seen in these types of games. It's fun to have to consider if I want to combine small orbs now so I have less to manage when it gets busy or do I want to save them so I have something to use to defend myself! Feels almost like taking on waves enemies.

A great concept, pretty creative. I feel like some variety in control schemes/station types could take the game really far!

I keep coming back to this one! Its so creative and a lot of fun. I think it's way more fun going in only knowing that you're looking for drains and learning what the countdown does through experience.

I really hope to see this in the top 20!

I had a bug when building multiple rooms where they would all become the last one I had picked. Other than that, it's a very chill game, the kind I could binge for hours.

10/10 imo! Engaging gameplay, a cute story, and visually appealing. Really embodies the spirit of the jam by taking simples concepts and making something so interesting!

Took me a while to understand wthat was happening and some of the finer rules, nothing a brief tutorial couldn't do. But once I understood I just kept trying and trying again to get higher scores!

Very addictive! Would be interesting to see enemies "bond" together to become stronger in some way to prevent the typical kiting strategy, but as it is I could hardly put it down.