Cute story, at first I got a lot of morale and got the good ending, and then I tried to go for being a bad robot and I got the bad ending. The choices were nice, I easily could tell what the consequences of each choice would be, and I enjoyed it!
This is neat - and really does make good use of the theme. I feel like the choices often boiled down to being basically the same thing, but it was a nice story nonetheless. The illustrations add a lot of character too.
(One very small note - at a certain point I got the option to tell the engine room robot that my supervisor was trapped somewhere, even though I'd chosen to get straight to work and never actually discovered that detail myself.)
No problem! I'm not terribly familiar with ChoiceScript but I expect there's probably some way of eliminating the option if that chunk hasn't been seen. Alternatively, you could funnel the player towards the supervisor in the introduction to guarantee it'll always be relevant (though I didn't get the impression I'd missed anything massively significant).
This was really sweet - I think maybe the stats could have been shown more prominently if they are important (or not at all if not) - right now it felt like they were kind of just stuck there.
But it was well written and interesting to play through, thanks!
This was good! I liked how visiting each of the robots was capturing the "Alone" part of the theme, and that they came Together for the launch at the end. It was all nicely written, and about the right duration for this kind of game. I loved the little doodles! Good job, team.
Comments
Cute story, at first I got a lot of morale and got the good ending, and then I tried to go for being a bad robot and I got the bad ending. The choices were nice, I easily could tell what the consequences of each choice would be, and I enjoyed it!
Fun little story, Got 89% morale in the end and launched so mission accomplished :)
This is neat - and really does make good use of the theme. I feel like the choices often boiled down to being basically the same thing, but it was a nice story nonetheless. The illustrations add a lot of character too.
(One very small note - at a certain point I got the option to tell the engine room robot that my supervisor was trapped somewhere, even though I'd chosen to get straight to work and never actually discovered that detail myself.)
Oh, thanks for pointing that out, I must have missed that (the information about the supervisor robot)! Glad you enjoyed it.
No problem! I'm not terribly familiar with ChoiceScript but I expect there's probably some way of eliminating the option if that chunk hasn't been seen. Alternatively, you could funnel the player towards the supervisor in the introduction to guarantee it'll always be relevant (though I didn't get the impression I'd missed anything massively significant).
Great story! I enjoyed being able to help each of my robo-friends :)
I liked the pictures of the robots!
This was really sweet - I think maybe the stats could have been shown more prominently if they are important (or not at all if not) - right now it felt like they were kind of just stuck there.
But it was well written and interesting to play through, thanks!
Aw, this was really cute!
This was good! I liked how visiting each of the robots was capturing the "Alone" part of the theme, and that they came Together for the launch at the end. It was all nicely written, and about the right duration for this kind of game. I loved the little doodles! Good job, team.