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G. Deyke

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A member registered Mar 31, 2017 · View creator page →

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Turns out the real villain was a nightmarish screaming skull monster dripping with blood.

Who'd've thunk it, indeed. Great job with this one!

I enjoyed this quite a bit! I appreciate the colour-coded "hotspots", and I'm very relieved about what happened (and more to the point: what didn't happen) with Shadow.

One thing I would've really liked would've been an explanation for why acquiring blood from the bath isn't an option, or at least a unique message acknowledging that it's something one might think of trying. Overall great, though!

To be fair, it's a lot easier to clean by just clicking a button than by, you know, actually cleaning. ;) Thank you!

Thanks for the feedback! Making the links coloured only on hover was a deliberate design choice (trying to get that 'searching for things to do' feeling across), but in retrospect maybe not the best idea. Will definitely think twice before doing the same thing again .

Definitely agree - if there'd been time (and music people) to spare background music would've been the top priority to add in next. I'm glad you liked it!

Thank you! :D Only details will change, but I tried to give it a cohesive feel regardless of what order you do things in.

Having the links coloured only when hovering was an active choice - we were hoping it'd get across some of that 'searching for something to do' feeling - but I do see why it'd be a bit confusing, so maybe not the best choice. Thanks for the feedback!

Thank you! The order's actually pretty much irrelevant, but a few small details do change depending on what you do first. I'm really glad it got that atmosphere across. :D

I'm glad you enjoyed it! Going straight for the mirror seems to be a common reaction, which I didn't really expect - I'd probably have designed it a bit differently if I had (and also had had time to second-guess myself).

This has been fixed!

I love that bubble explosion animation in FPS mode.

In terms of gameplay, as others have said, increasing enemy difficulty would be nice; but in terms of Art Game About Proper Pandemic Procedures, it really struck me how easily the viruses could be held back with one upgraded sanitizer and proper social distancing - and how quickly the infection got out of control if the social distance wasn't there.

(By the way, I experienced the same bugs as others did - both the cash bug and the negative enemy numbers.)

I honestly really like the visual/sound design of this one.

Aw, this was really cute!

Whoa, this mechanic is really cool.

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The human immune system is an amazing thing, and that's never been clearer to me than trying to win against it single-player using two hands. It's amazing how uplifting it can be to lose!

(Not sure if the arrows are intentionally hard to differentiate, but my brain kept trying to think of the "right" and "left" arrows as pointing diagonally upwards.)