Turns out the real villain was a nightmarish screaming skull monster dripping with blood.
Who'd've thunk it, indeed. Great job with this one!
G. Deyke
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I enjoyed this quite a bit! I appreciate the colour-coded "hotspots", and I'm very relieved about what happened (and more to the point: what didn't happen) with Shadow.
One thing I would've really liked would've been an explanation for why acquiring blood from the bath isn't an option, or at least a unique message acknowledging that it's something one might think of trying. Overall great, though!
I love that bubble explosion animation in FPS mode.
In terms of gameplay, as others have said, increasing enemy difficulty would be nice; but in terms of Art Game About Proper Pandemic Procedures, it really struck me how easily the viruses could be held back with one upgraded sanitizer and proper social distancing - and how quickly the infection got out of control if the social distance wasn't there.
(By the way, I experienced the same bugs as others did - both the cash bug and the negative enemy numbers.)
The human immune system is an amazing thing, and that's never been clearer to me than trying to win against it single-player using two hands. It's amazing how uplifting it can be to lose!
(Not sure if the arrows are intentionally hard to differentiate, but my brain kept trying to think of the "right" and "left" arrows as pointing diagonally upwards.)