Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

JailbreakView game page

Sneak in alone, break out together!
Submitted by ImranBepari97, joshharris9712, lady_hammer — 18 minutes, 42 seconds before the deadline
Add to collection

Play game

Jailbreak's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

A really nice entry. A little hard to control sometimes, but I liked how it got progressively harder the more prisoners you had. Impressed by the amount of the content that was made given the time, and the art/sound work well together. I can see big potential in a fully fleshed out version of this game!

Submitted

This felt really well put-together - I like the simplistic art style, and the level layouts were nice. I'll have to give this a play when I have more time to devote to a full playthrough!

Submitted

It's a fun puzzle kind of game, I like the way that the stealth is decreased the more people you have, makes it more fair that you're so powerful with more people. Maybe it's a bit slow at times when I have to restart to do it again all over but I didn't mind that. The addition of different types of prisoners was very nice.

Submitted

Interesting, though I wasn't able to make it up the stairs on level 6 which I think would have helped having the big prisoner to beat up the guards cause I got overwelmed by to many any other route I took. I liked the noise rings on the group to showcase your stealth, though when you had 6 people that was a lot of footstep noises :)

Jam HostSubmitted

Really liked how each level added a new mechanic to add to the roster; the building complexity made it feel really well-rounded!

HostSubmitted

I think there's a bug on the last level. Are you supposed to be able to walk up the stairs? I couldn't figure out another way around and that didn't work.

Otherwise though, really nice game. A lot of content - I liked the pushing boxes to block the guards, and how the noisiness of your guys is important.

Was there any thought to having ranged combat? I think if guards were shooting then it would have added another spin, choosing which guards to approach.