This looks great, I super adore the art theme (particularly the logo and the title screen) - was there a plan to have a broader story/theme involved that got cut because of time I struggled a little with the controls a little (and glitched into scenery a couple of times which required an ALT+F4), but eventually completed the levels. Would like to see this expanded on, it felt a bit like Mirror's Portal Edge or something :)
Liked the mechanic a lot, but the beginning was a bit confusing, and after I passed the first stage it was easier. The music and style is really nice, I would definitely play something like this if it was made into a full game.
Enjoyed playing through, very fun theme :) I would say I was very confused at the start so maybe a bit more instructions but I did figure it out and complete it, though I had to pause for a bit since it seemed to make me a bit motion sick.
I’m not sure if I am playing the game wrong or not, but when I try to move around the entire view rapidly spins around until I press the escape key after which it stops spinning and my mouse pointer is visible.
This is both really polished and quite a nice little chunk of gameplay. I feel as though it could maybe do with a Portal-style introduction to the agent-swapping mechanic (where you more or less see it happen before you get to do it at will), but only if you add more levels - as it was, working out how the A and B rooms interacted was most of the fun.
I'm not sure if it was because I was playing this in WINE, but it took a while to get the sliding block to do anything. (It needed a double-click, which wasn't anywhere near the first thing I would have guessed.) Whether or not I was running into technical difficulties, I really could have done with some indication that there were two types of cubes that behaved in two different ways
Overall the sliding puzzles felt like the strongest bit of this, though: seeing the one cube move around both rooms was pretty neat (and in hindsight might make for a good introduction to the game).
Really cool concept and the background music suits the aesthetics perfectly. It was really fun to play and with more levels could be a challenging and fun puzzle game! I had a couple minor issues involving getting the cube stuck in a corner, and spawning stuck in a wall when switching to B on level 2.
Absolutely love the polish of this game, the visuals and music are great! Sometimes a little confusing - where to push the cubes, what to interact with, etc. - but overall a really smooth game
This looks amazing - and the trailer Is super over-produced for a game jam :D
There is some inconsistency in the visual effects - e.g. the blue light thing sometimes marks the end of the level, the cube can sometimes be picked up and sometimes pushed, etc. It'd be good if these could be better communicated visually.
Really good potential though - I'd love to see some more levels.
Comments
Loved the look of the game and overall design of the game! Great Stuff!
This looks great, I super adore the art theme (particularly the logo and the title screen) - was there a plan to have a broader story/theme involved that got cut because of time I struggled a little with the controls a little (and glitched into scenery a couple of times which required an ALT+F4), but eventually completed the levels. Would like to see this expanded on, it felt a bit like Mirror's Portal Edge or something :)
Liked the mechanic a lot, but the beginning was a bit confusing, and after I passed the first stage it was easier. The music and style is really nice, I would definitely play something like this if it was made into a full game.
Enjoyed playing through, very fun theme :) I would say I was very confused at the start so maybe a bit more instructions but I did figure it out and complete it, though I had to pause for a bit since it seemed to make me a bit motion sick.
I’m not sure if I am playing the game wrong or not, but when I try to move around the entire view rapidly spins around until I press the escape key after which it stops spinning and my mouse pointer is visible.
Do you have a controller plugged in?
Yep, I did. I presume that is probably the issue then.
This is both really polished and quite a nice little chunk of gameplay. I feel as though it could maybe do with a Portal-style introduction to the agent-swapping mechanic (where you more or less see it happen before you get to do it at will), but only if you add more levels - as it was, working out how the A and B rooms interacted was most of the fun.
I'm not sure if it was because I was playing this in WINE, but it took a while to get the sliding block to do anything. (It needed a double-click, which wasn't anywhere near the first thing I would have guessed.) Whether or not I was running into technical difficulties, I really could have done with some indication that there were two types of cubes that behaved in two different ways
Overall the sliding puzzles felt like the strongest bit of this, though: seeing the one cube move around both rooms was pretty neat (and in hindsight might make for a good introduction to the game).
Oh, bug report :(
I think the cubes were supposed to slide past each other but their corners got stuck
Really cool concept and the background music suits the aesthetics perfectly. It was really fun to play and with more levels could be a challenging and fun puzzle game! I had a couple minor issues involving getting the cube stuck in a corner, and spawning stuck in a wall when switching to B on level 2.
Absolutely love the polish of this game, the visuals and music are great! Sometimes a little confusing - where to push the cubes, what to interact with, etc. - but overall a really smooth game
This looks amazing - and the trailer Is super over-produced for a game jam :D
There is some inconsistency in the visual effects - e.g. the blue light thing sometimes marks the end of the level, the cube can sometimes be picked up and sometimes pushed, etc. It'd be good if these could be better communicated visually.
Really good potential though - I'd love to see some more levels.
I honestly really like the visual/sound design of this one.
Nice gameplay concept and nice style concept. I could easily see myself playing this for hours... if many more hours had been spent designing levels.