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A jam submission

Speedy SubmarineView game page

A facility has been discovered deep under the sea. Explore it before your contract expires
Submitted by Potato tech — 1 hour, 35 minutes before the deadline
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Speedy Submarine's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#232.9092.909
Theme#362.7272.727
Gameplay#432.4552.455
Overall#432.5452.545
Aesthetics#552.0912.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I liked your game! I share the same opinion as Lost Disk Games that it could have a way to see ahead to avoid the mines, but I have no complaints. I also loved the music!

Submitted

Overall solid game, nice physics of the movement, my only complaint is I couldn't see far enough ahead to dodge some landmines but pretty cool! Good work!

Submitted

Wow we had pretty similar takes on the theme/controls! I like the fluidity of the movement. 

I think the main critique that I'd have is I feel like you could get more out of the movement by having the levels be a bit more open and the camera zoomed out a bit, because the controls feel really nice when you're moving at high speeds and dodging the enemies but the levels almost feel a bit too cramped so you can't quite keep the flow of the movement going

I also really like the music, and the animation of the submarine was cool as well.

That was fun! I did a full play through, and my time was 850-ish which I'll take (I am NOT a speedrunner lol)

good stuff :)

Developer

Thanks so much for the feedback! I absolutely agree that the levels really could use some work on being more open. I think I will experiment with camera zoom a little if I decide to come back to this project! I really liked how you had your camera set up, so I might tweak it down the line after I finish my main project right now. I spent a lot of time focusing on making it easy for me to build levels, I think in the future I will focus a little more on figuring out which areas work best with the movement. Again, thank you so much for the feedback!