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How much do you think the backwardness of the game in the browser affects the rating?

A topic by maksswar created 35 days ago Views: 72 Replies: 6
Viewing posts 1 to 7
Submitted

I believe that we have made a decent game, but we are afraid that the lack of a game in the browser will greatly reduce the number of players in it (

Submitted(+1)

I believe it has quite an impact, I have done the same thing before in a jam with 134 entries, I only received 11 ratings, whereas in jams when I had a web game, 58 entries -- 13 ratings, 54 entries -- 19 ratings, 128 entries -- 30 ratings

Submitted

Very much so.. people are hesitant to download stuff, eighter lazy or afraid

Submitted

I understand everyone perfectly well) But an interesting question, if I had inserted a video of how I install straight from the download from the site to the inclusion of the game, it would not be scary for sure or, on the contrary, would have strained more ))

Submitted

By the way, I added a trailer to our game, I'm sure that after watching all decide to download it ;)

Submitted

I think that this is more and more an issue. As the number of web playable submission increase, I find myself not taking as much time to play downloadable game as  before.

The trailer is a good way to add confidence in your game but, maybe because I'm paranoid, I'm always launching in some king of VM/isolated environments.

Hence, yes a web export of a game is a very very efficient way to have more players, I would say #1 way just before the thumbnail. I think with Unity (the engine you used I think) it is pretty easy to have a web export, same with Godot.

(btw, your game looks great)

Submitted(+1)

I agree completely, I'm just the first time on jam, and I just did not understand how to work with default values   of canvas in the game on the site) I did not have 3 minutes to pour a working web version)