Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Le Double Sept

151
Posts
1
Topics
18
Followers
4
Following
A member registered Dec 19, 2019 · View creator page →

Creator of

Recent community posts

Hey :) I suppose it was your entry for the speed jam ? Game is pretty cool (but so hard, I was unable to beat the third checkpoint).

You should add a little description for the submission page and maybe edit the theme to match the game (pixelated font and black background for example).

It was pretty good, just a question.... why is the time not in second? :p Is it slowed down in Godot?

I think that this is more and more an issue. As the number of web playable submission increase, I find myself not taking as much time to play downloadable game as  before.

The trailer is a good way to add confidence in your game but, maybe because I'm paranoid, I'm always launching in some king of VM/isolated environments.

Hence, yes a web export of a game is a very very efficient way to have more players, I would say #1 way just before the thumbnail. I think with Unity (the engine you used I think) it is pretty easy to have a web export, same with Godot.

(btw, your game looks great)

Arf the "T" was a last minute add, hence it was not tested as I thought it was a no brainer (my name was already saved as "Doublesept").... Sorry :'(

So sorry for the indicator about the plants, I tried to desaturate the crops and saturate the plants and also added a yellow arrow that points to semi-grow plants when they are at half the growth, maybe I should have added a clearer indicator sooner.

Thanks for the feedbacks :)

Nice entry :) It was very cool (pun intended).

(Just to let you know I had no background in the last level and was sometime "stuck" into a wall after crashing on it, having to go in the other direction before rejumping above it)


Very nice graphics and feeling

This is a nice game idea. As other said it reminds Minesweeper. I wished there was some kind of "power" or ability to guess where to go and a mode with like 5 predefined levels where you need to go as fast as possible and remember each path to compete.

Good work for a jam :)

Can't say a lot.. this was cool :)

(It was sometimes frustrating when you don't have enough speed to go on a slope but very very nice game for the jam)

My (awfully bad) time was not recorded :'(

I liked the theme  but arf it was so hard to use absolute control (right is right of the screen, not the fish turning right). I spent half of the level pressing "UP" to go straight. But I understand that this was a good choice for a tricky speedrunnable game.

Nice retro entry!

That was really a cool idea!

It lacked some elements (sound but also a quick replay button, because I was sometimes falling out of the game when trying to "shortcut"). But a really really cool QWOP-like game with hard control and a perfect duration for this kind of jam I think :)

(1 edit)

Quite normal to have some bugs in a game about ants 🫠


And without tweaking some UI (for exemple, adding the ability to rotate thing before you place it), high speed ant would make the game way harder

Wow that was really cool. I just wish (but there was no need of it) that there was something happening upon completion of every level and an online leaderboard to show off with my skills

Very very nice game! Loved playing it :)

Nice game! The concept was really cool but I kept on panick-managing my intersection and have my ant in the wrong place.

It is lacking some quality of life improvement (the choose menu was hiding the gold storage and I did not remeber where it was at first, turning a block is not always obvious) and i would love to have little more "fast-paced" ants  (I'm doing the first level with 1 miner and 2 food ones and the food is soooooo far away from the storage)

Overall, enjoyable and nice :)

Thanks :) I wish I had the the time to add a second longer and harder run to have everyone complete the "easy" one and more challenge on the other one.

Ha yes, I was doing the "I'll dash to my sword even before my enemy is dead" move with the turrets but did not think about using it with the enemy after they loose 1HP. I'll try again :)

Wow that was hard. Good mechanics, I wished I had less inertia when turning and a little more "feedback" about my speed but this is a nice entry.

(And I love online leaderboards, I'll try to stay #1 in the first run)

Wow ! Amazing graphics and aesthetic :) I did it in 02:20 but I'm not sure if I'm not missing something.

When you throw your axe you have to wait the second hit for the enemy to be killed before you can release ? I tried to put my axe somewhere and then move to force the enemy in the axe area (except for the turrets). Was it a good strategy or could you dash and kill an enemy without losing life?

(Pretty solid entry with a very nice feeling)

Arf, I wish you added some kind of quick restart option, I tried several times but the jump are precise and it is too time consuming to close the fullscreen and reload the game between each intent and I will definetly not do the goind back to the start path and lose more precious time in my intent :p :p

3D platforming was a good (and ambitious) idea for the jam I think :)

Quite fun!
I was going to try to go sub 30sec but I have a crash that seems to occurs when I'm filling the second flow bar (the red one).

Also, you should disable the itch.io fullscreen button as it position hover the native one from Unity and make it harder to go really fullscreen.

Nice game and nice feeling :)

Congrats! Now for the hard levels? :p

No sorry. Maybe on the speedjam hosting discord but this comment section should be enough haha.

Good Luck for the 1mn threshold

Cool game ! Hard to get the timing (and I managed to appear in a leaderboard :p)

Cool game! The music is trippy and controls are very acrady

I wished I could retry, as other said I was not able to play again after my first try, even reloading the page and the zipped file seems to contains only licenses.

Nice game! As said by Kenairod we were first thinking of a bartender trying to empty an overcrowded bar before we ended up replacing people with water haha. Fun to play (but the camera may be improved, it was moving a little bit to fast for me)

(1 edit)

Very good game! I was very overwhelmed by all the controls at first and maybe had done some parts differently like removing crouch to have less controls, have a more obvious overflow bar because I was not understanding where to look on my first tries and also I don't  think that you need limited lifes as the overflow countdown is already running. But this is your game and it as a good one!

But the controls are tights, it is challenging but not very very hard and the twist....Very very clever idea :) Loved it!

Not anymore. I won a battle in this war for the first place.

I was finally able to play it (using my ubuntu laptop). Great game with a very efficient mechanics, the changing on rythm makes it really hard to master. Impression 13s time (but I'm currently in the top 3 so I can stop the grind).

Thank you :) Yes the red sign is more of an easter egg, we did some tweakings to optimize the game but some computer seems to struggle. The panel appear when you are below 10fps and the game is already quite unplayable (We wanted to explain that it is not common on non web setup) but it could have been more discreet

Nice ☺️ i'll give a try to your game as soon as possible

Thanks you so much ☺️

Nice little game! Great idea that not resetting the flood make all your previous mistakes impacting each level.  Just wished there were a little bit more infos like timer and remaining levels to reach the end (also a "time before impact" of the flood would be nice.

(1 edit)

Still no luck. Do you have a windows build? When out of focus (tab switching) the first one filled up :/

(I confirm that the glass goes to place and the pouring animation start but there is no filling)

Very good idea! A nice background for a well executed 2d platformer. Things get hard pretty quickly but that'll require some tries to master it! 
The UI is pretty basic but I guess you just lacked time as  the water animation is really good

Wow 😀  One of the nicest I tried so far! Such great artworks, a very good mechanics that will require lots of playthrough to master and  a level that implies to think on the optimal way to reach each fire ! Very speedrunny :)