Hey :) I suppose it was your entry for the speed jam ? Game is pretty cool (but so hard, I was unable to beat the third checkpoint).
You should add a little description for the submission page and maybe edit the theme to match the game (pixelated font and black background for example).
It was pretty good, just a question.... why is the time not in second? :p Is it slowed down in Godot?
Le Double Sept
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I think that this is more and more an issue. As the number of web playable submission increase, I find myself not taking as much time to play downloadable game as before.
The trailer is a good way to add confidence in your game but, maybe because I'm paranoid, I'm always launching in some king of VM/isolated environments.
Hence, yes a web export of a game is a very very efficient way to have more players, I would say #1 way just before the thumbnail. I think with Unity (the engine you used I think) it is pretty easy to have a web export, same with Godot.
(btw, your game looks great)
Arf the "T" was a last minute add, hence it was not tested as I thought it was a no brainer (my name was already saved as "Doublesept").... Sorry :'(
So sorry for the indicator about the plants, I tried to desaturate the crops and saturate the plants and also added a yellow arrow that points to semi-grow plants when they are at half the growth, maybe I should have added a clearer indicator sooner.
Thanks for the feedbacks :)
My (awfully bad) time was not recorded :'(
I liked the theme but arf it was so hard to use absolute control (right is right of the screen, not the fish turning right). I spent half of the level pressing "UP" to go straight. But I understand that this was a good choice for a tricky speedrunnable game.
Nice retro entry!
Nice game! The concept was really cool but I kept on panick-managing my intersection and have my ant in the wrong place.
It is lacking some quality of life improvement (the choose menu was hiding the gold storage and I did not remeber where it was at first, turning a block is not always obvious) and i would love to have little more "fast-paced" ants (I'm doing the first level with 1 miner and 2 food ones and the food is soooooo far away from the storage)
Overall, enjoyable and nice :)
Wow ! Amazing graphics and aesthetic :) I did it in 02:20 but I'm not sure if I'm not missing something.
When you throw your axe you have to wait the second hit for the enemy to be killed before you can release ? I tried to put my axe somewhere and then move to force the enemy in the axe area (except for the turrets). Was it a good strategy or could you dash and kill an enemy without losing life?
(Pretty solid entry with a very nice feeling)
Arf, I wish you added some kind of quick restart option, I tried several times but the jump are precise and it is too time consuming to close the fullscreen and reload the game between each intent and I will definetly not do the goind back to the start path and lose more precious time in my intent :p :p
3D platforming was a good (and ambitious) idea for the jam I think :)
Quite fun!
I was going to try to go sub 30sec but I have a crash that seems to occurs when I'm filling the second flow bar (the red one).
Also, you should disable the itch.io fullscreen button as it position hover the native one from Unity and make it harder to go really fullscreen.
Nice game and nice feeling :)
Very good game! I was very overwhelmed by all the controls at first and maybe had done some parts differently like removing crouch to have less controls, have a more obvious overflow bar because I was not understanding where to look on my first tries and also I don't think that you need limited lifes as the overflow countdown is already running. But this is your game and it as a good one!
But the controls are tights, it is challenging but not very very hard and the twist....Very very clever idea :) Loved it!
Thank you :) Yes the red sign is more of an easter egg, we did some tweakings to optimize the game but some computer seems to struggle. The panel appear when you are below 10fps and the game is already quite unplayable (We wanted to explain that it is not common on non web setup) but it could have been more discreet