Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

WHISPERSTRINGView game page

An 80s inspired text adventure game that takes place inside a “chat room”.
Submitted by RocRac (@rocracgames) — 8 hours, 23 minutes before the deadline
Add to collection

Play game

WHISPERSTRING's itch.io page

Results

CriteriaRankScore*Raw Score
Voice Acting#952.6672.667
Story#1313.8333.833
Music#1393.3333.333
Overall#1543.0833.083
Visuals#2112.5002.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Content Warnings
Strong language, linonophobia, mentions of spiders.

Log Line
Whisperstring is an 80s inspired text adventure game that takes place inside a “chat room”. You’re connected to Adam, a "jock" with a severe fear of strings, who seems to have been the victim of a supernatural kidnapping.

Team Credits & Cast
Game Design, Audio, Writing: Tim Reichert
Game Design, Programming: Kevin Gems

Is your submission created with the Light.VN visual novel engine?

No

Does your submission contain Boy's Love content?

No

Does your submission contain voice acting?

No

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Cool idea and old school text adventure. Really creepy vibes throughout and I really liked the ending. Good job!

Submitted(+2)

This was so old school and I LOVED IT. It reminded me of this other game called Buddy Simulator 1984.  Really cool game and interesting story. I wish the jam star rating system let us have more flexibility in stars when submissions don't have one of the rating criteria (Voice Acting). 

Submitted(+1)

It's a fun headscratcher with a clear atmosphere but I wish it were a bit more obvious what keyword actions Adam can take because it can be a bit annoying to get him to do what you want.

Developer

Hey CuteShadow, thank you for playing our game and the feedback! The commands and objects/locations are always defined in gray, but you're right, that could be designed a little better!