Play visual novel
wax wings's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #120 | 3.878 | 4.750 |
Visuals | #142 | 3.674 | 4.500 |
Voice Acting | #144 | 2.041 | 2.500 |
Overall | #169 | 2.756 | 3.375 |
Music | #240 | 1.429 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Content Warnings
thalassophobia (depictions of drowning)
Log Line
A cautionary tale about flying too close to the sun.
If you'd like to share your submission's devlog, you can do so here (URL)
https://kevinmonitor.itch.io/wax-wings/devlog/807607/wings
Team Credits & Cast
Writing and Art by Kevin Minh (kevinmonitor)
Plot/Writing Concept by Aeon (espeon78/aeon-n-cool)
Sound Effects by bfxr, qubodup and WeakWero (on Freesound)
Proofreading/Special Thanks to Nutty (celesteelaz/nutterzbutterz)
Is your submission created with the Light.VN visual novel engine?
Does your submission contain Boy's Love content?
Does your submission contain voice acting?
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Comments
What program did you use to make the art? I like the brush. I'm intrigued by the small glimpse of the world we see. Like there alot more in the background we can't but fantasize about. I feel like your game would taste like a blue raspberry lolipop from the bank(compliment).
wow,,,, blue raspberry lollipop,,, im honoured
the art was made using procreate on ipad, and edited a little bit further on pc with firealpaca
the feeling of "there's a world out there you can't see but can fantasize about" was exactly what i wanted to communicate through this. i wanted the reader to feel like the main character in the story - trying to reach for a world so far away that it may not even be real - so i'm so happy you enjoyed it and saw my vision!
i played this one last night and i havent stopped thinking about it. im not sure why, but it really resonated with me. the art, though simple, is so striking. the writing felt deep and poetic without being pretentious. the critique i would give is that the noise created when some characters speak doesn't fit the tone, in my opinion. im not sure if you were trying to use the beeps to mean "this person is speaking aloud" versus us reading their thoughts. if thats the case, i think thats a great idea but perhaps a different sound would serve better? maybe im the only one who feels this way. i also think this could benefit from some kind of ambient/atmospheric background noise, but thats up to you, if you think it fits with the experience. overall i think it was incredible. i love your writing, and i like it so much im going to give you a 2nd comment on the game page
thank you for reading!
the voice sounds were lifted straight from a (significantly more lighthearted) previous visual novel I did - I didn't have much time or ideas to make new ones and voice acting didn't seem right for this kind of story.
I originally wanted to make no sound effects at all, not even voice beeps. though it felt a little too empty, so a few choice sounds were added here and there. no atmospheric sound was an intentional choice, though, to reflect the unreality of the situation/story
thank you for enjoying my writing! i'm especially glad you thought it wasn't pretentious, because that's always something i worry about when writing in this prose-y style.