Thanks for playing my game! I check the spooktober tag so I actually caught the stream. Having the mc have kidnapped others before would have been a good turning point, I should have thought of that! :)
seven_cents
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Hey thanks for playing. I'm going to be real. I used that response as a catch all because I have to manually input the number every time and I just didn't want to do that over and over past 10. Thinking about it, I could maybe have added a way it just passes you but it wouldn't be able to differentiate between a high number and just any other input.
Personally, I don't have a problem with someone who sleeps with alot of people, I just didn't have alot of time and the accuracy of this answer wasn't a priority.
Anyway, this is actually good feedback and gives a perspective I didn't think about. Thanks.
You know that meme of that guy smoking a cigarette out a window? That was me at the ending of this game. (compliment) Glad I went to check to see if there were more than one ending because I got the less crazy one the first time. If you call that hammer scene less crazy anyway...
(。・ω・。)
Anyway, LOVE a mushroom motif. I assume this is to fit with the rotten theme? Or mayhaps a reference to the destroying angel? Either way, very nice.
I think your game would taste like cool whip someone left in the freezer and when you take it out it has those sharp ice crystals in it.
I'm so glad you liked it. One thing I think is interesting is how everyone assumes the protagonist to be a male. I took the gender out for the player to project their own gender onto them but they were originally supposed to be a girl lol. It makes sense, but it makes me wonder if taking out the toxic yuri aspect was worth it. \(0^◇^0)/
Thank you sm! Yeah my hands are... still attached. tbh I was worried about it because I was worried I was sacrificing quality by making so many, but I'm glad people like it!
The menu is something I'm trying to fix, it's just fighting me and as long as it works its fine for now.
Anyway I'm grateful you've played it, your game is on my list. :)
U•ェ•*U
idk if this is an insane thing to do, but I went in and took out the problematic code line to make the game playable. I thought it'd be a shame if no one played your game this month since you worked so hard on it. The slow ring wouldn't work, such is the price of adding so many features, but alot of them worked and looked great. like you did really good with the action editor, personally I have trouble with it. (/▽\)
Anyway, I wanted to play this since I remember your games from last year and wanted to see how much better you've gotten. Though, I do miss the charm of the drawn sprites. However, I like the dialogue, it matches the tone very well. Except you use cunt alot, lol. I'm not offended, it was just so silly!
Old cable TV and clowns are some of my favorite things in the world, so I was looking forward to this. This vibe of this is giving ahh real monsters or rockos modern life with stylistic choices like the static, or the mouth at the side. it was a little confusing what to do at first even though i read the instructions so thats on me. Had a good time. I feel like your game would taste like old floam from those commercials contaminated with asbestos. (compliment)
I'm always a sucker for a monochrome color palette with a hint of red! The art is very visually striking and feeds into the atmosphere. Ngl I was a little confused on the story but I think I was supposed to be because it's a demo. Great UI btw it looks like it'd taste like a cherry flavored cough drop.
Oh this is excellent, I could tell right off the bat. The UI must have been insane to program.
I love the sprites, it's all very... dynamic and they mesh with the backgrounds well vis a vis tone. And just excellente in terms of art, I'm not sure what you used but it's giving ms paint in a good way.
Very much enjoyed the characters, especially Pavel but I assume that was by design.
My only critisism is that even though the textbox was as opaque as I could make it, the contrast of the text on it was a little disorienting.