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You're Gonna Die 1000 Times (Or So)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Voice Acting | #144 | 2.041 | 2.500 |
Overall | #171 | 2.705 | 3.313 |
Music | #176 | 2.654 | 3.250 |
Visuals | #181 | 3.062 | 3.750 |
Story | #184 | 3.062 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Content Warnings
Cartoon Violence (including blood and gore)
Log Line
It's the Clone Age, and you've been condemned to die 1000 times. Can one of your clones make it out of this horrible prison alive?
Team Credits & Cast
Everything created by Yoss III, except for the title screen song (which is public domain)
Is your submission created with the Light.VN visual novel engine?
No
Does your submission contain Boy's Love content?
No
Does your submission contain voice acting?
No
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Comments
Not sure when I had so much fun dying on repeat! I'm really enjoying your game and each time I die I'm so motivated to try again and find a way around the last obstacle I came across (although, if I WAIT long enough it seems like the crazed prisoner won't be in the room when I go through, so there's items that change based on the time stamp as well!) Super fun and the sound design is perfect for staying on your toes. Great game and you did a fantastic job. Thanks so much for making and sharing this!
thanks for playing! yeah, there's a "clock" ticking in the background of events that always happen at the same time. Majora's Mask used to be one of my favorite games.
This was a fun and unique entry. Felt less like a visual novel and more like a narrative roguelite...roguelike? A mix of the two. Did 5 runs (5 deaths). The animations and art made me curious about what other ways I could have died, haha. Cruel yet comical. I did run into an error message when I tried combining my torch with the match but didn't really impact the rest of my gameplay experience. Great job.
Thanks for playing (and for helping me catch another bug — just patched it out!)
ohh i had so much fun with this one, it reminded me of browser games i used to play as a kid. only problem i have is that a couple puzzle solutions are either not functioning correctly or not intuitive for players. im gonna start with the review and then put a spoiler-heavy last paragraph telling you more about what i was having problems with (and then ill copy only the review part onto your game page heh)
review: nostalgic art style, fun and unique gameplay kind of similar to a ttrpg. its kind of addicting trying to get a perfect run, and that means i died about 100 times without feeling frustrated. i saw the note about trying to get the match less buggy haha, but unfortunately i still got a bug related to it v_v i also got a fatal error by throwing something into the potted plant (i think the ax?) anyway i think the style of your game is great. i think youve done an extremely thorough job with item combinations except that it seems to be picky about which item is chosen first for a combo. (for example, creating the sliced lit poison birthday cake was a nightmare lol). im a really big fan of this game, though i wish some things were made more obvious since theyre not typically present in games like these (to my knowledge) such as being able to throw things through a door. i saw the throw option but assumed that just meant i could throw it onto a tile on the map.
so for the spoilers: after looking through your scripts i see that im supposed to be able to do a couple things with the sentry room. notably being able to throw an illuminated object into the room and put the sentry into a state of firing, however that never works for me. ive tried several different lit objects but i just get the default "you hope for the best" line, and then die when i enter the sentry room anyway. i thought it might be because of the water rising, so i made sure to try again fast enough to throw it before the water, but no luck. i poked around the code to see if i could figure out what was causing the issue but im not familiar with your organization method so i wasnt able to find out. i was able to finish the game (sort of) through a different method but im still curious why the lit item method wasnt working. by "finish the game (sort of)" i mean that i didnt come up with the crazy idea of how to get out of the final room on my own haha. i would be sort of surprised if anyone did think of it on their own, so thats one of my only real criticisms; the final puzzle is a little unlikely to be solved without looking at the room's ren'py code
overall i think you did a super good job. it was a ton of fun, and im gonna check out some of your other games :)
thanks for playing and glad you had fun!
there's definitely going to be a bug-fixing patch at some point soon, because there's a lot of testing I didn't get a chance to do before the deadline.
yeah, balancing the puzzles and hints a bit more is also something I would've liked to do with more time. It's a tough balance figuring out how secret to make a secret lol. I do sometimes put very obscure interactions or endings into Ren'Py games precisely because I know how easy it is to look at the source code!