yeah, my first five games + kinda Qabara the Artist are all part of the same series. not a ton of continuity, but it's easier than having to invent new characters for each game lol
Yoss III
Creator of
Recent community posts
Hey!
After several years of mostly releasing smaller free projects on itch, I've finally released a big one: Qabara The Artist (https://yossarianiii.itch.io/qabara-the-artist)
It's an adventure game where you play as a very anxious 9-year-old artist who wants to paint her masterpiece before she turns 10. Basically, you just explore the world and examining certain items or completing certain tasks will earn you inspiration that can help you level up to the next artistic plateau.
The game is short — you could finish it in one sitting — but it's also dense, with multiple solutions to puzzles and hidden storylines.
To celebrate the main character's fear of turning 10, the game is 10% off for the first two weeks after launch.
Trailer here:
Thanks to everyone here who has helped support my previous stuff!
Sincerely,
Yoss
Thanks for playing! Yeah, it's a tough balance. I do think a rougher art style absolutely works better for some types of writing and would never want to discourage someone from trying a rougher style for themselves. And there are actually a handful games with extremely janky art styles that blew up (Cruelty Squad and Goat Simulator are two that come to mind, lol). It does seem, though, like most current game discovery platforms put the most emphasis on screenshots and gifs, where glossier art tends to have the advantage.
Sure, no problem!
My guess is you're missing one of the broken foot endings. First you have to break it by kicking the fridge too much. If you immediately try to run away, you'll get one broken foot ending, and if you hit the fridge with a hammer 6 or 7 times (while the foot is already broken), you'll get a different one.