Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

ohh i had so much fun with this one, it reminded me of browser games i used to play as a kid. only problem i have is that a couple puzzle solutions are either not functioning correctly or not intuitive for players. im gonna start with the review and then put a spoiler-heavy last paragraph telling you more about what i was having problems with (and then ill copy only the review part onto your game page heh)

review: nostalgic art style, fun and unique gameplay kind of similar to a ttrpg. its kind of addicting trying to get a perfect run, and that means i died about 100 times without feeling frustrated. i saw the note about trying to get the match less buggy haha, but unfortunately i still got a bug related to it v_v i also got a fatal error by throwing something into the potted plant (i think the ax?) anyway i think the style of your game is great. i think youve done an extremely thorough job with item combinations except that it seems to be picky about which item is chosen first for a combo. (for example, creating the sliced lit poison birthday cake was a nightmare lol). im a really big fan of this game, though i wish some things were made more obvious since theyre not typically present in games like these (to my knowledge) such as being able to throw things through a door. i saw the throw option but assumed that just meant i could throw it onto a tile on the map. 

so for the spoilers:  after looking through your scripts i see that im supposed to be able to do a couple things with the sentry room. notably being able to throw an illuminated object into the room and put the sentry into a state of firing, however that never works for me. ive tried several different lit objects but i just get the default "you hope for the best" line, and then die when i enter the sentry room anyway. i thought it might be because of the water rising, so i made sure to try again fast enough to throw it before the water, but no luck. i poked around the code to see if i could figure out what was causing the issue but im not familiar with your organization method so i wasnt able to find out.  i was able to finish the game (sort of) through a different method but im still curious why the lit item method wasnt working. by "finish the game (sort of)" i mean that i didnt come up with the crazy idea of how to get out of the final room on my own haha. i would be sort of surprised if anyone did think of it on their own, so thats one of my only real criticisms; the final puzzle is a little unlikely to be solved without looking at the room's ren'py code

overall i think you did a super good job. it was a ton of fun, and im gonna check out some of your other games :)

thanks for playing and glad you had fun!

there's definitely going to be a bug-fixing patch at some point soon, because there's a lot of testing I didn't get a chance to do before the deadline.

yeah, balancing the puzzles and hints a bit more is also something I would've liked to do with more time. It's a tough balance figuring out how secret to make a secret lol. I do sometimes put very obscure interactions or endings into Ren'Py games precisely because I know how easy it is to look at the source code!